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Nanite Flak Battery

point defence weapon component

Nanite Flak Battery is a point defence weapon component in Stellaris 4.5.2. It deals 6–11 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 80%. It costs 13 Alloys and uses 13 power. Unlocked by Nanite Flak Battery.

Cost
13Alloys
Power
-13
Damage
6–11
Cooldown
0.5 days
Range
30
ID
FLAK_BATTERY_4
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
6–11
Cooldown
0.5 days (5 ticks)
Damage a day
17
Range
30
Accuracy
75%
Tracking
80%
Hull damage
100%
Shield damage
200%
Armor damage
50%
Shield penetration
25%
Armor penetration
0%

Cost and upkeep

Cost
13Alloys
Upkeep a month
0.13Energy Credits0.01Alloys

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

Improving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot.

ID

FLAK_BATTERY_4

Source: common/component_templates/00_weapons_pointdefence.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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