
Nanite Flak Battery
Nanite Flak Battery is a point defence weapon component in Stellaris 4.5.2. It deals 6–11 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 80%. It costs 13 Alloys and uses 13 power. Unlocked by Nanite Flak Battery.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 6–11
- Cooldown
- 0.5 days (5 ticks)
- Damage a day
- 17
- Range
- 30
- Accuracy
- 75%
- Tracking
- 80%
- Hull damage
- 100%
- Shield damage
- 200%
- Armor damage
- 50%
- Shield penetration
- 25%
- Armor penetration
- 0%
Cost and upkeep
- Cost
13Alloys- Upkeep a month
0.13Energy Credits
0.01Alloys
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
Improving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot.
ID
FLAK_BATTERY_4Source: common/component_templates/00_weapons_pointdefence.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).