StellarisDB

Guardian Spitter Gun

extra large weapon component

Guardian Spitter Gun is a extra large weapon component in Stellaris 4.5.2. It deals 4–8 damage every 0.12 days (1.2 combat ticks) at range 30, accuracy 75% and tracking 30%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Predictive Algorithms.

Cost
1Food1Minerals
Power
0
Damage
4–8
Cooldown
0.12 days
Range
30
ID
GUARDIAN_SPITTER_GUN_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
4–8
Cooldown
0.12 days (1.2 ticks)
Damage a day
50
Range
30
Accuracy
75%
Tracking
30%
Hull damage
100%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
25%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
1.3Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Secreting semi-independent enzymes into the corrosive fluid allows for improved targeting and an increased rate of threat interception.

ID

GUARDIAN_SPITTER_GUN_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?