
Predictive Algorithms
Predictive Algorithms is a tier 4 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Interlinked Support Systems. It unlocks Guardian Point-Defense, Guardian Snapper Gun and Guardian Spitter Gun. Console: research_technology tech_pd_tracking_3.
What Predictive Algorithms unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Predictive Algorithms
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
The whole research path: 2 technologies, 11,000 base research with this one
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Guardian Snapper Gun
- Uses bio-ships
In the game
Advanced prediction greatly increases the accuracy of active countermeasure systems.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_pd_tracking_3Predictive Algorithms: questions
How do I get Predictive Algorithms in Stellaris?
Research Interlinked Support Systems first (2 technologies in the whole chain); then Predictive Algorithms can be drawn as one of the 3 physics research options.
What does Predictive Algorithms do?
It unlocks Guardian Point-Defense (ship component), Guardian Snapper Gun (ship component) and Guardian Spitter Gun (ship component).
What is the ID of Predictive Algorithms?
The technology's ID is tech_pd_tracking_3. To get it with the console: research_technology tech_pd_tracking_3 (Stellaris 4.5.2).
How much does Predictive Algorithms cost?
8,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.