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Large Ancient Macro Shard Batteries

large weapon component · Ancient Macro Shard Batteries

Large Ancient Macro Shard Batteries is a large weapon component in Stellaris 4.5.2 (Ancient Macro Shard Batteries). It deals 72–210 damage every 6 days (60 combat ticks) at range 150, accuracy 50% and tracking 5%. It costs 145 Alloys, 50 Minor Artifacts and uses 51 power. Unlocked by Ancient Macro Batteries.

Cost
145Alloys50Minor Artifacts
Power
-51
Damage
72–210
Cooldown
6 days
Range
150
ID
LARGE_BIO_ARCHAEO_KINETIC
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
72–210
Cooldown
6 days (60 ticks)
Damage a day
23.5
Range
150
Accuracy
50%
Tracking
5%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%
Windup
1–4 days

Cost and upkeep

Cost
145Alloys50Minor Artifacts
Upkeep a month
0.9Food0.18Alloys

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

This organic weapon harnesses electric fields present in space to supercharge a large quantity of hardened bone shards. A variant on bio-coil weaponry, this spread munitions are less accurate but can engage targets from longer range.

ID

LARGE_BIO_ARCHAEO_KINETIC

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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