
Large Ancient Macro Shard Batteries
Large Ancient Macro Shard Batteries is a large weapon component in Stellaris 4.5.2 (Ancient Macro Shard Batteries). It deals 72–210 damage every 6 days (60 combat ticks) at range 150, accuracy 50% and tracking 5%. It costs 145 Alloys, 50 Minor Artifacts and uses 51 power. Unlocked by Ancient Macro Batteries.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 72–210
- Cooldown
- 6 days (60 ticks)
- Damage a day
- 23.5
- Range
- 150
- Accuracy
- 50%
- Tracking
- 5%
- Hull damage
- 100%
- Shield damage
- 150%
- Armor damage
- 50%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 1–4 days
Cost and upkeep
- Cost
145Alloys
50Minor Artifacts- Upkeep a month
0.9Food
0.18Alloys
Other sizes and versions
How to get it
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
This organic weapon harnesses electric fields present in space to supercharge a large quantity of hardened bone shards. A variant on bio-coil weaponry, this spread munitions are less accurate but can engage targets from longer range.
ID
LARGE_BIO_ARCHAEO_KINETICSource: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).