
Medium Ancient Macro Shard Batteries
Medium Ancient Macro Shard Batteries is a medium weapon component in Stellaris 4.5.2 (Ancient Macro Shard Batteries). It deals 30–88 damage every 2.5 days (25 combat ticks) at range 112.5, accuracy 50% and tracking 30%. It costs 58 Alloys, 20 Minor Artifacts and uses 23 power. Unlocked by Ancient Macro Batteries.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 30–88
- Cooldown
- 2.5 days (25 ticks)
- Damage a day
- 23.6
- Range
- 112.5
- Accuracy
- 50%
- Tracking
- 30%
- Hull damage
- 100%
- Shield damage
- 150%
- Armor damage
- 50%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.5–1.7 days
Cost and upkeep
- Cost
58Alloys
20Minor Artifacts- Upkeep a month
0.45Food
0.09Alloys
Other sizes and versions
How to get it
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
This organic weapon harnesses electric fields present in space to supercharge a large quantity of hardened bone shards. A variant on bio-coil weaponry, this spread munitions are less accurate but can engage targets from longer range.
ID
MEDIUM_BIO_ARCHAEO_KINETICSource: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).