StellarisDB

Scourge Missile

extra large weapon component

Scourge Missile is a extra large weapon component in Stellaris 4.5.2. It deals 285–385 damage every 6.15 days (61.5 combat ticks) at range 90, accuracy 100% and tracking 70%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Scourge Missiles.

Cost
1Food1Minerals
Power
0
Damage
285–385
Cooldown
6.15 days
Range
90
ID
LARGE_SCOURGE_MISSILE_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
285–385
Cooldown
6.15 days (61.5 ticks)
Damage a day
54.47
Range
90
Accuracy
100%
Tracking
70%
Hull damage
100%
Shield damage
100%
Armor damage
80%
Shield penetration
100%
Armor penetration
0%
Missile speed
400
Missile evasion
40%
Missile health
30

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
3.24Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Integrating the genetic material of the Prethoryn Scourge, these armored munitions break apart their victims to facilitate later consumption. Deadly at long range and individually durable, they combine the strongest traits of both missiles and torpedoes.

ID

LARGE_SCOURGE_MISSILE_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?