
Ion Cannon
Ion Cannon is a titanic weapon component in Stellaris 4.5.2 (Perdition Beam). It deals 5,000–10,000 damage every 18 days (180 combat ticks) at range 250, accuracy 85% and tracking 0%. It costs 2,083 Alloys, 22 Rare Crystals and uses 500 power. Unlocked by Titans.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 5,000–10,000
- Cooldown
- 18 days (180 ticks)
- Damage a day
- 416.67
- Range
- 250
- Accuracy
- 85%
- Tracking
- 0%
- Hull damage
- 125%
- Shield damage
- 75%
- Armor damage
- 150%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 3–12 days
Cost and upkeep
- Cost
2,083Alloys
22Rare Crystals- Upkeep a month
1.82Alloys
12.15Energy Credits — Not: Uses bio-ships- Empire
- Not: Uses bio-ships
12.15Food — Uses bio-ships- Empire
- Uses bio-ships
- Empire
Other sizes and versions
How to get it
- Any of
- Ship size: Ion Cannon
- Ship uses dsc components
In the game
A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower.
ID
PERDITION_BEAM_IONSource: common/component_templates/00_weapons_extra_large.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).