
Titans
Titans is a tier 5 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 16,000 research. It has no prerequisite technology. It unlocks Ion Cannon, Perdition Beam and Titan and leads to 2 technologies. Console: research_technology tech_titans.
What Titans does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +80Fleet Command Limit
- Unlocks Ship Type: TitanTitan These massive warships are the pride of the fleet. They are bristling with weapons and typically serve as flagships.
- Unlocks Station: Ion CannonIon Cannon Ion Cannons are massive defense platforms that can be built to orbit a starbase, blasting enemy ships with deadly fire from a long range.
What Titans unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Colossus Projectcondition
Arkship Quantum Destabilizercondition
Arkship Shield Dampenercondition
Arkship Subspace Snarecondition
Capital Yardscondition
How to get Titans
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 30) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
It needs no other technology.
- DLC: Apocalypse
What Titans leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Titans
- Nomadic empire
- Titans
- Uses bio-ships
In the game
Designing ships at this scale allows for a deadly combination of exceptional firepower and cutting-edge auxiliary support. Titan configurations may serve as highly versatile flagships which are also capable of bolstering surrounding vessels or ensnaring hostiles.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_titansDraw weight script, as in common/technology/00_eng_tech.txt
modifier = {
factor = 0.1
NOT = {
years_passed > 100
}
}
modifier = {
factor = 10
any_neighbor_country = {
has_technology = tech_titans
}
}
modifier = {
factor = 2
years_passed > 130
}
modifier = {
factor = 3
years_passed > 140
}
modifier = {
factor = 4
years_passed > 150
}
modifier = {
factor = 1.25
has_tradition = tr_supremacy_adopt
}Titans: questions
How do I get Titans in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 5 is open. It also has conditions (see Requirements on this page).
What does Titans do?
It gives +80 Fleet Command Limit. It unlocks Colossus Project (ascension perk), Ion Cannon (ship component), Perdition Beam (ship component), Ion Cannon (ship size), Titan (ship size), Arkship Quantum Destabilizer (starbase building) and 3 more. It leads to Colossi and Improved Titan Hulls.
What is the ID of Titans?
The technology's ID is tech_titans. To get it with the console: research_technology tech_titans (Stellaris 4.5.2).
How much does Titans cost?
16,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.