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Titans

Tier 5 engineering technology · Voidcraft
EngineeringTier 5VoidcraftApocalypse

Titans is a tier 5 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 16,000 research. It has no prerequisite technology. It unlocks Ion Cannon, Perdition Beam and Titan and leads to 2 technologies. Console: research_technology tech_titans.

TitansVoidcraft· tier 516,000
Base cost
16,000
Area
Engineering
Tier
5
Draw weight
30
Path from start
none
ID
tech_titans

What Titans does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +80Fleet Command Limit
  • Unlocks Ship Type: Titan
    Titan These massive warships are the pride of the fleet. They are bristling with weapons and typically serve as flagships.
  • Unlocks Station: Ion Cannon
    Ion Cannon Ion Cannons are massive defense platforms that can be built to orbit a starbase, blasting enemy ships with deadly fire from a long range.

What Titans unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Ascension perk · 1
Ship component · 2
Ship size · 3
Starbase building · 4

How to get Titans

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 30) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.

It needs no other technology.

Conditions (potential)
  • DLC: Apocalypse

What Titans leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Titans
    • Nomadic empire
  • Titans
    • Uses bio-ships

In the game

Designing ships at this scale allows for a deadly combination of exceptional firepower and cutting-edge auxiliary support. Titan configurations may serve as highly versatile flagships which are also capable of bolstering surrounding vessels or ensnaring hostiles.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_titans
Draw weight script, as in common/technology/00_eng_tech.txt
modifier = {
	factor = 0.1
	NOT = {
		years_passed > 100
	}
}
modifier = {
	factor = 10
	any_neighbor_country = {
		has_technology = tech_titans
	}
}
modifier = {
	factor = 2
	years_passed > 130
}
modifier = {
	factor = 3
	years_passed > 140
}
modifier = {
	factor = 4
	years_passed > 150
}
modifier = {
	factor = 1.25
	has_tradition = tr_supremacy_adopt
}

Titans: questions

How do I get Titans in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 5 is open. It also has conditions (see Requirements on this page).

What does Titans do?

It gives +80 Fleet Command Limit. It unlocks Colossus Project (ascension perk), Ion Cannon (ship component), Perdition Beam (ship component), Ion Cannon (ship size), Titan (ship size), Arkship Quantum Destabilizer (starbase building) and 3 more. It leads to Colossi and Improved Titan Hulls.

What is the ID of Titans?

The technology's ID is tech_titans. To get it with the console: research_technology tech_titans (Stellaris 4.5.2).

How much does Titans cost?

16,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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