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Psionic Bio-Disruptors

small weapon component

Psionic Bio-Disruptors is a small weapon component in Stellaris 4.5.2. It deals 1–13 damage every 2.3 days (23 combat ticks) at range 70, accuracy 100% and tracking 70%. It costs 1 Food, 1 Minerals, 0.09 Zro and uses 0 power. Unlocked by Psionic Disruptors.

Cost
1Food1Minerals0.09Zro
Power
0
Damage
1–13
Cooldown
2.3 days
Range
70
ID
PSIONIC_BIO_DISRUPTOR_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1–13
Cooldown
2.3 days (23 ticks)
Damage a day
3.04
Range
70
Accuracy
100%
Tracking
70%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
100%

Cost and upkeep

Cost
1Food1Minerals0.09Zro
Upkeep a month
0.27Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

These highly-advanced disruptors fire a powerful lance of psionic energy through enemy hulls, allowing for the targeted disabling of hostile weaponry.

ID

PSIONIC_BIO_DISRUPTOR_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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