
Psionic Bio-Disruptors
Psionic Bio-Disruptors is a extra large weapon component in Stellaris 4.5.2. It deals 1–163 damage every 4.5 days (45 combat ticks) at range 70, accuracy 100% and tracking 15%. It costs 1 Food, 1 Minerals, 0.66 Zro and uses 0 power. Unlocked by Psionic Disruptors.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 1–163
- Cooldown
- 4.5 days (45 ticks)
- Damage a day
- 18.22
- Range
- 70
- Accuracy
- 100%
- Tracking
- 15%
- Hull damage
- 100%
- Shield damage
- 100%
- Armor damage
- 100%
- Shield penetration
- 100%
- Armor penetration
- 100%
Cost and upkeep
- Cost
1Food
1Minerals
0.66Zro- Upkeep a month
2.2Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
These highly-advanced disruptors fire a powerful lance of psionic energy through enemy hulls, allowing for the targeted disabling of hostile weaponry.
ID
PSIONIC_BIO_DISRUPTOR_EXTRA_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).