
Zro Launchers
Zro Launchers is a torpedo weapon component in Stellaris 4.5.2. It deals 130–280 damage every 15 days (150 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 500 Alloys, 1.56 Zro and uses 118 power. Unlocked by Zro Launchers.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 130–280
- Cooldown
- 15 days (150 ticks)
- Damage a day
- 13.67
- Range
- 120
- Accuracy
- 75%
- Tracking
- 0%
- Hull damage
- 175%
- Shield damage
- 50%
- Armor damage
- 150%
- Shield penetration
- 50%
- Armor penetration
- 50%
- Windup
- 2.5–10 days
Cost and upkeep
- Cost
500Alloys
1.56Zro- Upkeep a month
0.91Alloys
4.56Energy Credits
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
- Not: Ship uses mauler components
In the game
These highly concentrated pellets of zro can be dispersed through enemy shields unabated, shifting through multiple realities. Once contact is made with a physical object, the effects are exponential in devastation.
ID
PSIONIC_TORPEDOSource: common/component_templates/00_shroud_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).