StellarisDB

Space Torpedoes

torpedo weapon component

Space Torpedoes is a torpedo weapon component in Stellaris 4.5.2. It deals 100–150 damage every 20 days (200 combat ticks) at range 30, accuracy 100% and tracking 10%. It costs 58 Alloys and uses 40 power. Unlocked by Space Torpedoes.

Cost
58Alloys
Power
-40
Damage
100–150
Cooldown
20 days
Range
30
ID
TORPEDO_1
Open in the ship designer (Frigate)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
100–150
Cooldown
20 days (200 ticks)
Damage a day
6.25
Range
30
Accuracy
100%
Tracking
10%
Hull damage
100%
Shield damage
100%
Armor damage
150%
Shield penetration
100%
Armor penetration
0%
Windup
0.5–1 days
Missile speed
200
Missile evasion
0%
Missile health
4

Cost and upkeep

Cost
58Alloys
Upkeep a month
0.45Energy Credits0.09Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Space Torpedoes
  2. →Armored Torpedoes

How to get it

In the game

These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.

ID

TORPEDO_1

Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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