
Shard Rail Accelerator
Shard Rail Accelerator is a medium weapon component in Stellaris 4.5.2. It deals 9–27 damage every 2.9 days (29 combat ticks) at range 50, accuracy 75% and tracking 50%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Railguns.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 9–27
- Cooldown
- 2.9 days (29 ticks)
- Damage a day
- 6.21
- Range
- 50
- Accuracy
- 75%
- Tracking
- 50%
- Hull damage
- 100%
- Shield damage
- 150%
- Armor damage
- 50%
- Shield penetration
- 0%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals- Upkeep a month
0.42Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Rail-like appendages convert chemical energy into electricity, generating a powerful magnetic field to launch deadly projectiles.
ID
SHARD_RAIL_ACCELERATOR_MEDIUMSource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).