StellarisDB

Sharp-Eye Laser

medium weapon component

Sharp-Eye Laser is a medium weapon component in Stellaris 4.5.2. It deals 8–21 damage every 2.3 days (23 combat ticks) at range 30, accuracy 75% and tracking 40%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Mining Drone Lasers.

Cost
1Food1Minerals
Power
0
Damage
8–21
Cooldown
2.3 days
Range
30
ID
SHARP_EYE_LASER_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
8–21
Cooldown
2.3 days (23 ticks)
Damage a day
6.3
Range
30
Accuracy
75%
Tracking
40%
Hull damage
150%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.32Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Inspired by the Mining Drone cutting laser, this mutation produces an ocular beam specialized in carving through hulls at short range.

ID

SHARP_EYE_LASER_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?