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Small Psionic Bio-Disruptors

small weapon component · Psionic Bio-Disruptors

Small Psionic Bio-Disruptors is a small weapon component in Stellaris 4.5.2 (Psionic Bio-Disruptors). It deals 1.25–31.25 damage every 1.6 days (16 combat ticks) at range 15, accuracy 100% and tracking 60%. It costs 35 Alloys, 0.34 Zro and uses 23 power. Unlocked by Psionic Disruptors.

Cost
35Alloys0.34Zro
Power
-23
Damage
1.25–31.25
Cooldown
1.6 days
Range
15
ID
SMALL_BIO_PSIONIC_DISRUPTOR
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1.25–31.25
Cooldown
1.6 days (16 ticks)
Damage a day
10.16
Range
15
Accuracy
100%
Tracking
60%
Hull damage
100%
Shield damage
100%
Armor damage
125%
Shield penetration
80%
Armor penetration
80%
Windup
0.3–1.1 days

Cost and upkeep

Cost
35Alloys0.34Zro
Upkeep a month
0.51Food0.1Alloys

Other sizes and versions

How to get it

  • Not: Ship uses starbase components
  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

These highly-advanced disruptors fire a powerful lance of psionic energy through enemy hulls, allowing for the targeted disabling of hostile weaponry.

ID

SMALL_BIO_PSIONIC_DISRUPTOR

Source: common/component_templates/00_shroud_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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