
Small Psionic Disruptor
Small Psionic Disruptor is a small weapon component in Stellaris 4.5.2 (Psionic Disruptor). It deals 1–25 damage every 1.6 days (16 combat ticks) at range 30, accuracy 100% and tracking 60%. It costs 35 Alloys, 0.34 Zro and uses 23 power. Unlocked by Psionic Disruptors.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 1–25
- Cooldown
- 1.6 days (16 ticks)
- Damage a day
- 8.13
- Range
- 30
- Accuracy
- 100%
- Tracking
- 60%
- Hull damage
- 100%
- Shield damage
- 125%
- Armor damage
- 100%
- Shield penetration
- 80%
- Armor penetration
- 80%
- Windup
- 0.3–1.1 days
Cost and upkeep
- Cost
35Alloys
0.34Zro- Upkeep a month
0.1Alloys
0.51Energy Credits
Other sizes and versions
How to get it
- Not: Ship uses starbase components
- Empire
- Not: Uses bio-ships
- Not: Is arkship ship
In the game
These highly-advanced disruptors fire a powerful lance of psionic energy through enemy hulls, allowing for the targeted disabling of hostile weaponry.
ID
SMALL_PSIONIC_DISRUPTORSource: common/component_templates/00_shroud_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).