
Cloud Lightning
Cloud Lightning is a large weapon component in Stellaris 4.5.2. It deals 1–106 damage every 5 days (50 combat ticks) at range 60, accuracy 100% and tracking 30%. It costs 23 Alloys and uses 23 power. Unlocked by Cloud Lightning Conduits.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 1–106
- Cooldown
- 5 days (50 ticks)
- Damage a day
- 10.7
- Range
- 60
- Accuracy
- 100%
- Tracking
- 30%
- Hull damage
- 100%
- Shield damage
- 100%
- Armor damage
- 100%
- Shield penetration
- 100%
- Armor penetration
- 100%
- Windup
- 0.9–3.4 days
Cost and upkeep
- Cost
23Alloys- Upkeep a month
0.05Alloys
0.23Energy Credits — Not: Uses bio-ships- Empire
- Not: Uses bio-ships
0.23Food — Uses bio-ships- Empire
- Uses bio-ships
- Empire
How to get it
In the game
Utilizing our understanding of the fundamental forces involved in generating the Void Clouds' considerable internal charge to the fullest, the Cloud Lightning weapon system is a potent damage-dealer.
ID
SPACE_CLOUD_LIGHTNINGSource: common/component_templates/00_weapons_critters_cloud.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).