StellarisDB

Cloud Lightning

large weapon component

Cloud Lightning is a large weapon component in Stellaris 4.5.2. It deals 1–106 damage every 5 days (50 combat ticks) at range 60, accuracy 100% and tracking 30%. It costs 23 Alloys and uses 23 power. Unlocked by Cloud Lightning Conduits.

Cost
23Alloys
Power
-23
Damage
1–106
Cooldown
5 days
Range
60
ID
SPACE_CLOUD_LIGHTNING
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1–106
Cooldown
5 days (50 ticks)
Damage a day
10.7
Range
60
Accuracy
100%
Tracking
30%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
100%
Windup
0.9–3.4 days

Cost and upkeep

Cost
23Alloys
Upkeep a month
0.05Alloys
0.23Energy Credits — Not: Uses bio-ships
  • Empire
    • Not: Uses bio-ships
0.23Food — Uses bio-ships
  • Empire
    • Uses bio-ships

How to get it

In the game

Utilizing our understanding of the fundamental forces involved in generating the Void Clouds' considerable internal charge to the fullest, the Cloud Lightning weapon system is a potent damage-dealer.

ID

SPACE_CLOUD_LIGHTNING

Source: common/component_templates/00_weapons_critters_cloud.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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