StellarisDB

Volatile Miasma Launcher

extra large weapon component

Volatile Miasma Launcher is a extra large weapon component in Stellaris 4.5.2. It deals 169–267 damage every 10.5 days (105 combat ticks) at range 100, accuracy 100% and tracking 5%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Fusion Missiles.

Cost
1Food1Minerals
Power
0
Damage
169–267
Cooldown
10.5 days
Range
100
ID
VOLATILE_MIASMA_LAUNCHER_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
169–267
Cooldown
10.5 days (105 ticks)
Damage a day
20.76
Range
100
Accuracy
100%
Tracking
5%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
0%
Missile speed
400
Missile evasion
10%
Missile health
12

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
1.3Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Coating the spawn projectile in concentrated volatile miasma allows for improved projectile speed and a more potent explosive payload.

ID

VOLATILE_MIASMA_LAUNCHER_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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