
Fusion Missiles
Fusion Missiles is a tier 1 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 1,250 research. It needs Nuclear Missiles and Fusion Power. It unlocks Fusion Missiles and Volatile Miasma Launcher and leads to Antimatter Missiles. Console: research_technology tech_missiles_2.
What Fusion Missiles unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Fusion Missiles
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 95) and its weight modifiers.
The whole research path: 3 technologies, 2,500 base research with this one
- Not: Uses bio-ships
What Fusion Missiles leads to
Technologies that list it as a prerequisite.
In the game
These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_missiles_2Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}Fusion Missiles: questions
How do I get Fusion Missiles in Stellaris?
Research Nuclear Missiles and Fusion Power first (3 technologies in the whole chain); then Fusion Missiles can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Fusion Missiles do?
It unlocks Fusion Missiles (ship component) and Volatile Miasma Launcher (ship component). It leads to Antimatter Missiles.
What is the ID of Fusion Missiles?
The technology's ID is tech_missiles_2. To get it with the console: research_technology tech_missiles_2 (Stellaris 4.5.2).
How much does Fusion Missiles cost?
1,250 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.