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Operational Reserves

Concept · Development · Stellaris 4.5.2

Operational Reserves (development) in the Stellaris encyclopedia: The Operational Reserves for  Nomadic Empires are a combined view of Minerals and  Energy Credits.

Operational Reserves in the game's words

The encyclopedia entry as the game shows it in its tooltips; underlined words open their own entry or page here.

The Operational Reserves for  Nomadic Empires are a combined view of Minerals and  Energy Credits.

There is still income and upkeep of  Minerals and  Energy Credits, but managed as a Situation.

One point of Operational Reserves is equal to one  Mineral or one  Energy Credit.

Operational Reserve Capacity has a base value of $@nomad_reserves_base|0$.

Each Arkship we own increases it by:

- Tier I: $@nomad_reserves_per_tier_1|0$

- Tier II: $@nomad_reserves_per_tier_2|0$

- Tier III: $@nomad_reserves_per_tier_3|0$

Civilian Arkships grant an additional $@nomad_reserves_civilian_per_tier_1|0$ per Tier.

The Stages of the situation affect the empire's  Arkships in different ways, and Approaches can be selected to conserve resources or burn through them for higher productivity.

 Minerals and  Energy Credits can be bought on the  Market, but not sold.

More in Development

Source: common/game_concepts (concept_operational_reserves) and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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