
Embark
Planetary decision
Embark is a planetary decision in Stellaris 4.5.2. It costs 500 Influence.
Cost
- Cost
500Influence
10,000Alloys — Not: Uses bio-ships- Owner
- Not: Uses bio-ships
5,000Alloys — Uses bio-ships- Owner
- Uses bio-ships
17,500Food — Uses bio-ships- Owner
- Uses bio-ships
- Owner
Requirements
- Owner
- Can embark trigger
- DLC: nomads
- Not: Nomadic empire
- Any of
- Tradition: Adaptability Traditions Finished
- Tradition: Versatility Traditions Finished
- Country flag: doomsday_embark_unlocked
- Can embark no tradition check trigger
- Can embark trigger
Can be taken when (allow)
- Owner
- … must be independent.
- Already Embarking
- Cannot embark while colonizing
In the game
The stars call.
Effect script, as in common/decisions/15_nomads_dlc_decisions.txt
custom_tooltip = nomad_embarkation_effect_short
hidden_effect = {
owner = {
remove_country_flag = already_embarking
if = {
limit = {
has_ascension_perk = ap_eternal_vigilance
}
remove_ascension_perk = ap_eternal_vigilance
add_ascension_perk = ap_eternal_vigilance_nomads
}
save_event_target_as = player_country
country_event = {
id = nomads.4710
}
}
}ID
decision_nomad_embarkationSource: common/decisions/15_nomads_dlc_decisions.txt, Stellaris Cygnus v4.5.2 (9776).