
Adaptability traditions
Adaptability is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives -10% Pop Housing Usage (Not: Wilderness empire), -10% Construction Time (Wilderness empire) and Agenda: Conquer Nature. Finishing it gives +1 Ascension Perks Unlocked. Traditions: Enhanced Recycling, Survival of the Fittest, Environmental Diversification, Adaptive Ecology and Appropriation.
Adoption bonus

Adaptability Traditions
- -10%Pop Housing Usage
- -10%Construction Time

The 5 traditions
In the order they open: a tradition needs the ones named under it (has_tradition in its possible block).

Enhanced Recycling
- -15%
District and Building Volatile Motes Upkeep - -15%
District and Building Exotic Gases Upkeep - -15%
District and Building Rare Crystals Upkeep - -15%
District and Building Volatile Motes Cost - -15%
District and Building Exotic Gases Cost - -15%
District and Building Rare Crystals Cost

Environmental Diversification
- +10%Habitability

Survival of the Fittest
- -25%Orbital Bombardment Damage
- +25%Defense Army Damage
Another version — when Nomadic empire
- +25%Civilian Arkship Hull Points
- +25%Civilian Arkship Hull Points
- +25%Civilian Arkship Hull Points
- +25%Scientific Arkship Hull Points
- +25%Scientific Arkship Hull Points
- +25%Scientific Arkship Hull Points
- +25%Military Arkship Hull Points
- +25%Military Arkship Hull Points
- +25%Military Arkship Hull Points
- Arkship Hull Points: +25%

Adaptive Ecology
- +1Max Districts (Non-artificial planets only)
As Adaptive Architecture — when Any of (Has void dweller origin (Any of (Origin: Void Dwellers; Origin: Voidforged)); Nomadic empire)
- +1Max Districts (Artificial colonies only)

Appropriation
- -50%Resettlement Cost
- +25%Automatic Resettlement Chance
Another version — when Wilderness empire
- +25%Terraforming Speed
Another version — when Nomadic empire
- -30%Station Module Cost
Completion bonus

Adaptability Traditions Finished
- +1Ascension Perks Unlocked
Who can pick Adaptability
Read from the tree's potential block; our words where the game has no text.
- Not: Machine Intelligence
Console command
Typed in the game's console (the ~ key) as a script effect; achievements are off for that game.
effect add_tradition = tr_adaptability_adoptEach tradition's ID is in its card's address on this page and in /raw/traditions.json.
Adaptability traditions: questions
What does the Adaptability tradition tree do?
Adaptability is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives -10% Pop Housing Usage (Not: Wilderness empire), -10% Construction Time (Wilderness empire) and Agenda: Conquer Nature. Finishing it gives +1 Ascension Perks Unlocked. Traditions: Enhanced Recycling, Survival of the Fittest, Environmental Diversification, Adaptive Ecology and Appropriation.
Which Adaptability tradition comes first?
Enhanced Recycling and Environmental Diversification need no other tradition of the tree; the rest need the ones named under each.
How many tradition trees can I adopt?
Up to 7 (TRADITION_CATEGORIES_MAX, Stellaris 4.5.2); every finished tree's completion bonus also gives an ascension perk slot.
Source: common/tradition_categories/00_adaptability.txt, common/traditions and localisation/english, Stellaris Cygnus v4.5.2 (9776). Layout template in the game: tree_11_12.


