StellarisDB

Agricultural Segment

District
1 zone slots

Agricultural Segment is a district in Stellaris 4.5.2. It costs 1,000 Minerals, 50 Volatile Motes and 360 days; upkeep 5 Energy Credits, 2 Volatile Motes a month. It has 1 zone slot.

Cost
1,000Minerals50Volatile Motes
Upkeep
5Energy Credits2Volatile Motes
Build time
360 days
Housing
—
ID
district_rw_farming

Jobs Agricultural Segment adds

From the district's job modifiers; zones in its slots add more (see the zones on /districts).

  • Hive Mind
    • Owner
      • Hive Mind
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • 1,000 Farmers
    Not: Gestalt Consciousness; any of: Country type: Fallen Empire; any of: Countr…
    • Owner
      • Not: Gestalt Consciousness
      • Not: Is fallen empire spiritualist
  • any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; Eth…

Cost, upkeep and output

Cost
1,000Minerals50Volatile Motes
Upkeep a month
5Energy Credits2Volatile Motes

What Agricultural Segment does

Only in some cases

Requirements

  • Never (switched off)

Converts to

convert_to: what the district becomes when the planet changes (a new owner, a planet type).

In the game

Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.

ID

district_rw_farming

Agricultural Segment: questions

How much does a Agricultural Segment cost?

1,000 Minerals, 50 Volatile Motes, 360 days; upkeep 5 Energy Credits, 2 Volatile Motes a month (common/districts).

Source: common/districts/04_ringworld_districts.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?