StellarisDB

Behemoth Augmentation: Living Metal

Edict
until cancelled

Behemoth Augmentation: Living Metal is an edict in Stellaris 4.5.2. It costs 500 Living Metal and 2 Living Metal a month and lasts until cancelled. Effects: +0.4 Class I Behemoth Armor Hardening, +0.4 Class II Behemoth Armor Hardening, +0.4 Class III Behemoth Armor Hardening, +0.4 Class IV Behemoth Armor Hardening.

Cost
500Living Metal
Upkeep
2Living Metal
Lasts
until cancelled
ID
behemoth_living_metal_augmentation

What Behemoth Augmentation: Living Metal does

  • +0.4Class I Behemoth Armor Hardening
  • +0.4Class II Behemoth Armor Hardening
  • +0.4Class III Behemoth Armor Hardening
  • +0.4Class IV Behemoth Armor Hardening
  • Behemoth Armor Hardening: +$@behemoth_edict_armor_hardening_add|0%$

Cost and upkeep

Base values; the game scales many edict costs with empire size (multiplier = value:edict_size_effect in the files).

Cost
500Living Metal
Upkeep a month
2Living Metal

Requirements

  • Country flag: behemoth_mutation_machine

In the game

Layering living metal between chitin layers creates reactive armor with enhanced ablative properties.

ID

behemoth_living_metal_augmentation

Source: common/edicts/06_biogenesis_edicts.txt, Stellaris Cygnus v4.5.2 (9776).

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