StellarisDB

Chemist

Specialist job
strategic resourcevolatile motes

Chemist is a specialist job in Stellaris 4.5.2.

Produces
—
Upkeep
—
Per
100 jobs filled, a month
Sources
0
ID
chemist

What a Chemist produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
10Minerals — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…
15Food — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…
Produces per 100 jobs
+2Volatile Motes — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…
+2.5Volatile Motes — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…

Where Chemists come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

No building, district or zone in the files adds this job; events or other jobs create it.

Who can work it

  • Has owner
  • Not: Is being purged
  • Not: Is being assimilated
  • Is sapient

In the game

The synthetic development of volatile motes by chemical processes is left to these specialists.

Source: common/pop_jobs/02_specialist_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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