
Chemist
Specialist job
strategic resourcevolatile motes
Chemist is a specialist job in Stellaris 4.5.2.
What a Chemist produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
10Minerals — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Owner
- Not: Is catalytic empire
15Food — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Owner
- Owner
- Produces per 100 jobs
+2Volatile Motes — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Owner
- Not: Is catalytic empire
+2.5Volatile Motes — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Owner
- Owner
Where Chemists come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
No building, district or zone in the files adds this job; events or other jobs create it.
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
In the game
The synthetic development of volatile motes by chemical processes is left to these specialists.
Source: common/pop_jobs/02_specialist_jobs.txt, Stellaris Cygnus v4.5.2 (9776).