
Material
Material is an undesirable job in Stellaris 4.5.2. For every 100 jobs filled it produces 5 Consumer Goods and costs 0.1 Energy Credits a month.
What a Material produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
0.1Energy Credits- Produces per 100 jobs
+5Consumer Goods
Where Material come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
No building, district or zone in the files adds this job; events or other jobs create it.
Who can work it
- Has owner
- Has planet
- Is being purged
- has purge type
- Type: Maximize
- Country: the owner
In the game
Suitably broken down and reconfigured, they can serve to fill the quota
Material: questions
What does a Material produce in Stellaris?
For every 100 jobs filled: produces 5 Consumer Goods, upkeep 0.1 Energy Credits a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
Source: common/pop_jobs/13_machine_age_jobs.txt, Stellaris Cygnus v4.5.2 (9776).