StellarisDB

Forced Labor

Undesirable job

Forced Labor is an undesirable job in Stellaris 4.5.2. For every 100 jobs filled it produces 3 Food, 3 Minerals a month.

Produces
+3Food+3Minerals
Upkeep
—
Per
100 jobs filled, a month
Sources
0
ID
purge_labor_camps

What a Forced Labor produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Produces per 100 jobs
+3Food+3Minerals
+1Unity — Civic: Fanatic Purifiers
+1Society Research — Civic: Devouring Swarm
+1Food — Building: Food Processing Facilities
+2Food — Building: Food Processing Centers
+1Minerals — Building: Mineral Purification Plants
+2Minerals — Building: Mineral Purification Hubs

Where Forced Labor come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

No building, district or zone in the files adds this job; events or other jobs create it.

Other effects of the job

Who can work it

  • Has owner
  • Is being purged
  • Any of
    • has purge type
      • Type: Forced Labor
      • Country: the owner
    • Has pop group flag: event purge

In the game

…

Forced Labor: questions

What does a Forced Labor produce in Stellaris?

For every 100 jobs filled: produces 3 Food, 3 Minerals a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

Source: common/pop_jobs/00_other_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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