
Forced Labor
Undesirable job
Forced Labor is an undesirable job in Stellaris 4.5.2. For every 100 jobs filled it produces 3 Food, 3 Minerals a month.
What a Forced Labor produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Produces per 100 jobs
+3Food
+3Minerals
+1Unity — Civic: Fanatic Purifiers
+1Society Research — Civic: Devouring Swarm
+1Food — Building: Food Processing Facilities
+2Food — Building: Food Processing Centers
+1Minerals — Building: Mineral Purification Plants
+2Minerals — Building: Mineral Purification Hubs
Where Forced Labor come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
No building, district or zone in the files adds this job; events or other jobs create it.
Other effects of the job
- Monthly Adaptive Evolution Situation Progress: +0.1
when…
Who can work it
- Has owner
- Is being purged
- Any of
- has purge type
- Type: Forced Labor
- Country: the owner
- Has pop group flag: event purge
- has purge type
In the game
…
Forced Labor: questions
What does a Forced Labor produce in Stellaris?
For every 100 jobs filled: produces 3 Food, 3 Minerals a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
Source: common/pop_jobs/00_other_jobs.txt, Stellaris Cygnus v4.5.2 (9776).