StellarisDB

Xeno-Ward

Primitive job
unity

Xeno-Ward is a primitive job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Unity a month.

Produces
+1Unity
Upkeep
—
Per
100 jobs filled, a month
Sources
0
ID
fe_xeno_ward

What a Xeno-Ward produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Produces per 100 jobs
+1Unity

Where Xeno-Wards come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

No building, district or zone in the files adds this job; events or other jobs create it.

Who can work it

In the game

These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.

Xeno-Ward: questions

What does a Xeno-Ward produce in Stellaris?

For every 100 jobs filled: produces 1 Unity a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

Source: common/pop_jobs/07_fallen_empire_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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