
Gladiatorial Xeno
Gladiatorial Xeno is a pre-sapient job in Stellaris 4.5.2. For every 100 jobs filled it costs 1 Minerals a month. Alien Zoo adds it.
What a Gladiatorial Xeno produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
1Minerals
Where Protected Fauna come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Other effects of the job
- +100Amenities
when…
Who can work it
- Is enslaved
- Is sapient
- Not: Is robotic
- Any of
- has citizenship type
- Type: Slaves
- Country: the owner
- has citizenship type
- Type: Exploited Drones
- Country: the owner
- has citizenship type
- has slavery type
- Type: Livestock
- Planet
- Is lithoid
In the game
These xenos are pitted in combat against our warriors, entertaining the masses while keeping the bestial population at sustainable levels.
Gladiatorial Xeno: questions
What does a Gladiatorial Xeno produce in Stellaris?
For every 100 jobs filled: produces nothing listed, upkeep 1 Minerals a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Protected Fauna jobs?
From Alien Zoo.
Source: common/pop_jobs/00_other_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
