StellarisDB

Gladiatorial Xeno

Pre-sapient job

Gladiatorial Xeno is a pre-sapient job in Stellaris 4.5.2. For every 100 jobs filled it costs 1 Minerals a month. Alien Zoo adds it.

Produces
—
Upkeep
1Minerals
Per
100 jobs filled, a month
Sources
1
ID
livestock_zoo_beast_lithoid

What a Gladiatorial Xeno produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
1Minerals

Where Protected Fauna come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Other effects of the job

Who can work it

  • Is enslaved
  • Is sapient
  • Not: Is robotic
  • Any of
    • has citizenship type
      • Type: Slaves
      • Country: the owner
    • has citizenship type
      • Type: Exploited Drones
      • Country: the owner
  • has slavery type
    • Type: Livestock
  • Planet
  • Is lithoid

In the game

These xenos are pitted in combat against our warriors, entertaining the masses while keeping the bestial population at sustainable levels.

Gladiatorial Xeno: questions

What does a Gladiatorial Xeno produce in Stellaris?

For every 100 jobs filled: produces nothing listed, upkeep 1 Minerals a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

How do I get Protected Fauna jobs?

From Alien Zoo.

Source: common/pop_jobs/00_other_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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