
Supervisor
Supervisor is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Unity, 2 Trade and costs 1 Consumer Goods a month.
What a Supervisor produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
1Consumer Goods- Produces per 100 jobs
+1Unity
+2Trade
Where Supervisors come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
No building, district or zone in the files adds this job; events or other jobs create it.
Other effects of the job
- +2%Worker Pop Resource Output
when…
- Planet
Who can work it
- Has owner
- Is sapient
- Owner
- Low-tech start
In the game
Our former masters delegated much of their empire's day-to-day administration to indentured assets. The result was a class of highly trained managers.
Supervisor: questions
What does a Supervisor produce in Stellaris?
For every 100 jobs filled: produces 1 Unity, 2 Trade, upkeep 1 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
Source: common/pop_jobs/09_first_contact_jobs.txt, Stellaris Cygnus v4.5.2 (9776).