StellarisDB

Supervisor

Specialist job
tradeunity

Supervisor is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Unity, 2 Trade and costs 1 Consumer Goods a month.

Produces
+1Unity+2Trade
Upkeep
1Consumer Goods
Per
100 jobs filled, a month
Sources
0
ID
low_tech_manager

What a Supervisor produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
1Consumer Goods
Produces per 100 jobs
+1Unity+2Trade

Where Supervisors come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

No building, district or zone in the files adds this job; events or other jobs create it.

Other effects of the job

Who can work it

  • Has owner
  • Is sapient
  • Owner
    • Low-tech start

In the game

Our former masters delegated much of their empire's day-to-day administration to indentured assets. The result was a class of highly trained managers.

Supervisor: questions

What does a Supervisor produce in Stellaris?

For every 100 jobs filled: produces 1 Unity, 2 Trade, upkeep 1 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

Source: common/pop_jobs/09_first_contact_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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