StellarisDB

Stasis Warden

Specialist job
researchenforcercrime

Stasis Warden is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 2 Physics Research a month.

Produces
+2Physics Research
Upkeep
—
Per
100 jobs filled, a month
Sources
0
ID
stasis_warden

What a Stasis Warden produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
1Consumer Goods — Civic: Civil Education
Produces per 100 jobs
+2Physics Research
+1Unity — Country flag: maverick_citizens_flag
  • Owner
    • Country flag: maverick_citizens_flag
+2.5Unity — Civic: Civil Education

Where Stasis Wardens come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

No building, district or zone in the files adds this job; events or other jobs create it.

Other effects of the job

Who can work it

  • Has owner
  • Not: Is being purged
  • Not: Is being assimilated
  • Is sapient
  • Battle thrall job check trigger

In the game

Wardens maintain the stasis prison, along with marking citizens for disappearance.

Stasis Warden: questions

What does a Stasis Warden produce in Stellaris?

For every 100 jobs filled: produces 2 Physics Research a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

Source: common/pop_jobs/06_event_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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