
Stasis Warden
Stasis Warden is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 2 Physics Research a month.
What a Stasis Warden produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
1Consumer Goods — Civic: Civil Education- Enforcer is educator trigger
- Produces per 100 jobs
+2Physics Research
+1Unity — Country flag: maverick_citizens_flag- Owner
- Country flag: maverick_citizens_flag
+2.5Unity — Civic: Civil Education- Enforcer is educator trigger
- Owner
Where Stasis Wardens come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
No building, district or zone in the files adds this job; events or other jobs create it.
Other effects of the job
- -10Crime
when…
- Planet
- Modifier: Anti-Crime Campaign
- -2.5%Happiness
when…
- owner.ruler?
- +10%Elite Pop Resource Output
when…
- Owner
- Authority: Oligarchic
- Any of
- Country flag: synth_physical
- Country flag: synth_virtual
- -5Crime
when…
- Owner
- Authority: Dictatorial
- Country flag: bio_mutation
- Not: Origin: Evolutionary Predators
- +1Stability
when…
- Owner
- Country flag: maverick_citizens_flag
- +1Stability
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
- Battle thrall job check trigger
In the game
Wardens maintain the stasis prison, along with marking citizens for disappearance.
Stasis Warden: questions
What does a Stasis Warden produce in Stellaris?
For every 100 jobs filled: produces 2 Physics Research a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
Source: common/pop_jobs/06_event_jobs.txt, Stellaris Cygnus v4.5.2 (9776).