StellarisDB

Munitions Decommissioner

Specialist job
alloysresearchminor artifacts

Munitions Decommissioner is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Alloys, 5 Engineering Research and costs 2 Consumer Goods a month.

Produces
+1Alloys+5Engineering Research
Upkeep
2Consumer Goods
Per
100 jobs filled, a month
Sources
0
ID
munitions_decommissioner

What a Munitions Decommissioner produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
2Consumer Goods
Produces per 100 jobs
+1Alloys+5Engineering Research
+1Minor Artifacts — DLC: ancrel; Not: Ascension perk: Archaeo-Engineers
+2Minor Artifacts — DLC: ancrel; Ascension perk: Archaeo-Engineers

Where Munitions Decommissioners come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

No building, district or zone in the files adds this job; events or other jobs create it.

Other effects of the job

    • +0.2Naval Capacity
    when…
    • +1Naval Capacity
    when…
    • Owner
      • Has crisis level: Calamity

Who can work it

  • Has owner
  • Not: Is being purged
  • Not: Is being assimilated
  • Is sapient

In the game

These practical researchers inspect and reverse-engineer ancient weapons to fit our modern specifications.

Munitions Decommissioner: questions

What does a Munitions Decommissioner produce in Stellaris?

For every 100 jobs filled: produces 1 Alloys, 5 Engineering Research, upkeep 2 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

Source: common/pop_jobs/11_astral_planes_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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