
Munitions Decommissioner
Munitions Decommissioner is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Alloys, 5 Engineering Research and costs 2 Consumer Goods a month.
What a Munitions Decommissioner produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
2Consumer Goods- Produces per 100 jobs
+1Alloys
+5Engineering Research
+1Minor Artifacts — DLC: ancrel; Not: Ascension perk: Archaeo-Engineers- DLC: ancrel
- Owner
+2Minor Artifacts — DLC: ancrel; Ascension perk: Archaeo-Engineers- DLC: ancrel
- Owner
Where Munitions Decommissioners come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
No building, district or zone in the files adds this job; events or other jobs create it.
Other effects of the job
- +0.2Naval Capacity
when…
- local or sector governor has trait
- +1Naval Capacity
when…
- Owner
- Has crisis level: Calamity
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
In the game
These practical researchers inspect and reverse-engineer ancient weapons to fit our modern specifications.
Munitions Decommissioner: questions
What does a Munitions Decommissioner produce in Stellaris?
For every 100 jobs filled: produces 1 Alloys, 5 Engineering Research, upkeep 2 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
Source: common/pop_jobs/11_astral_planes_jobs.txt, Stellaris Cygnus v4.5.2 (9776).