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Buccaneer

Basic leader trait · Common
OfficialCommanderScientistCouncilStarting ruler

Buccaneer is a basic leader trait in Stellaris 4.5.2 for Official, Commander and Scientist, with an effect on the council. It gives +25 Energy Credits Energy Credits per $@corvette_size_multiplier|0$ Naval Capacity of the destroyed ship. It upgrades to Leader Trait Buccaneer 2. It can be picked for the starting ruler (1 point).

Classes
Official, Commander, Scientist
Type
Basic
Rarity
Common
Ruler creation cost
1
ID
leader_trait_buccaneer

What Buccaneer does

Modifier lines by where the leader applies them, as the game prints them; triggered ones with their condition.

On the council
  • +25Energy Credits Energy Credits per $@corvette_size_multiplier|0$ Naval Capacity of the destroyed ship

Tiers

replace_traits: each tier replaces the one before when the leader gains it.

  1. Buccaneer
  2. →Leader Trait Buccaneer 2
  3. →Leader Trait Buccaneer 3

Who can get it

leader_potential_add and the other limits of the trait (the wording is ours).

Only with origin

In the game

A master of battlefield salvage, this leader is able to extract every ounce of value from even the most damaged wrecks.

Buccaneer: questions

Which leaders can get Buccaneer?

Official, Commander and Scientist; it is a basic trait of common rarity.

Does Buccaneer upgrade?

It is replaced by Leader Trait Buccaneer 2 at the next tier.

What is the ID of Buccaneer?

leader_trait_buccaneer

Source: common/traits/14_grand_archive_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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