

Xeno-Mediator
Xeno-Mediator is a destiny leader trait in Stellaris 4.5.2 for Commander, Official and Scientist. It gives +2% Influential Jobs Bonus Workforce, +2% Citizen Pop Happiness and +1% Influential Jobs Bonus Workforce.
What Xeno-Mediator does
Modifier lines by where the leader applies them, as the game prints them; triggered ones with their condition.
- +2%Influential Jobs Bonus Workforce
- +2%Citizen Pop Happiness
- +1%Influential Jobs Bonus Workforce
- +1%Citizen Pop Happiness
Planet Governor Effects:
Job Efficiency for Influential Jobs per Species on the Planet: +2%
Happiness per Species on the Planet: +2%
Sector Governor Effects:
Job Efficiency for Influential Jobs per Species on each Planet: +1%
Happiness per Species on each Planet: +1%
Who can get it
leader_potential_add and the other limits of the trait (the wording is ours).
- DLC: paragon
- Has governor subclass
- Ethic: Xenophile
In the game
A skilled mediator is essential in highly diverse population centers. This leader knows how to defuse tension and efficiently manage a multi-species colony.
Destiny Trait
Xeno-Mediator: questions
Which leaders can get Xeno-Mediator?
Commander, Official and Scientist; it is a destiny trait of paragon rarity.
What is the ID of Xeno-Mediator?
leader_trait_mediator
Source: common/traits/00_governor_traits.txt, Stellaris Cygnus v4.5.2 (9776).