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Xenophile

Ethic · Xenophobe – Xenophile

Xenophile is an ethic in Stellaris 4.5.2 that costs 1 of the 3 ethic points. It cannot be taken with Fanatic Xenophobe and Xenophobe. It gives +10% Trade Trade from Jobs, +1 Envoy Capacity and +50 Add Attunement with the Cradle of Souls.

Cost
1 of 3 points
Axis
Xenophobe – Xenophile
Pops can follow it
yes
Civics needing it
1
Civics it rules out
3
ID
ethic_xenophile

What Xenophile gives

Country modifiers from the ethic's country_modifier block, as the game prints them; then what the ethic allows or rules out (its tags, in the game's words).

  • +10%Trade Trade from Jobs
  • +1Envoy Capacity
  • +50Add Attunement with the Cradle of Souls
  • +15%Refugee Attraction
  • Gains 50% more Insights from observing pre-FTL Civilizations
  • Increased Opinion for other species

  • Cannot use No Refugees species policy

  • Cannot Enslave entire species

  • Cannot Displace aliens

Factions of Xenophile pops

Pop factions whose guiding ethic this is (common/pop_faction_types), with the game's faction icons and election header.

Xenoist

Cannot be taken with

Civics that need Xenophile

Civics whose rules name this ethic as needed (alone or as one of several); the list below them rules it out.

Civics closed to Xenophile empires

Origins and Xenophile

Closed to Xenophile empires

In the game

There exists, in all of us, a deep-seated fascination for the unknown. An adventurous spirit that rejects the familiar and glories in the unfamiliar, whatever - or whomever - it may be.

Xenophile: questions

How many points does Xenophile cost?

1 of the 3 ethic points.

What is the opposite of Xenophile?

Fanatic Xenophobe, Xenophobe: an empire cannot have both.

Which civics need Xenophile?

Free Haven.

Source: common/ethics and common/governments, Stellaris Cygnus v4.5.2 (9776).

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