
Xenophile is an ethic in Stellaris 4.5.2 that costs 1 of the 3 ethic points. It cannot be taken with Fanatic Xenophobe and Xenophobe. It gives +10% Trade Trade from Jobs, +1 Envoy Capacity and +50 Add Attunement with the Cradle of Souls.
What Xenophile gives
Country modifiers from the ethic's country_modifier block, as the game prints them; then what the ethic allows or rules out (its tags, in the game's words).
- +10%
Trade Trade from Jobs - +1Envoy Capacity
- +50Add Attunement with the Cradle of Souls
- +15%Refugee Attraction
- Gains 50% more Insights from observing pre-FTL Civilizations
Increased Opinion for other species
Cannot use No Refugees species policy
Cannot Enslave entire species
Cannot Displace aliens
Factions of Xenophile pops
Pop factions whose guiding ethic this is (common/pop_faction_types), with the game's faction icons and election header.

Cannot be taken with
Civics that need Xenophile
Civics whose rules name this ethic as needed (alone or as one of several); the list below them rules it out.
Origins and Xenophile
In the game
There exists, in all of us, a deep-seated fascination for the unknown. An adventurous spirit that rejects the familiar and glories in the unfamiliar, whatever - or whomever - it may be.
Xenophile: questions
How many points does Xenophile cost?
1 of the 3 ethic points.
What is the opposite of Xenophile?
Fanatic Xenophobe, Xenophobe: an empire cannot have both.
Which civics need Xenophile?
Free Haven.
Source: common/ethics and common/governments, Stellaris Cygnus v4.5.2 (9776).