
TOO LATE
TOO LATE is a modifier in Stellaris 4.5.2: +100% Unity from Jobs, +100% Society Research from Jobs, +100% Physics Research from Jobs, +100% Engineering Research from Jobs, -20 Stability and 2 more. The game adds it through the event "Threshold to the Void" (option "We have come too far to see it end now") until removed, and 1 more place adds it too.
What TOO LATE does
- +100%
Unity from Jobs - +100%
Society Research from Jobs - +100%
Physics Research from Jobs - +100%
Engineering Research from Jobs - -20Stability
- -1,000%Automatic Resettlement Destination Chance
- -100,000%Governing Ethics Attraction
How to get TOO LATE
The events, decisions and other parts of the game that add it, and how long it lasts.
Threshold to the VoidEventOption: “We have come too far to see it end now.”Lasts until removed
Threshold to the VoidEventOption: “If we stop now the Anathema wins!”Lasts until removed
In the game
We have waited too long. This world's fate is no longer ours to decide.
ID
horror_too_lateTOO LATE: questions
What does TOO LATE do in Stellaris?
+100% Unity from Jobs, +100% Society Research from Jobs, +100% Physics Research from Jobs, +100% Engineering Research from Jobs, -20 Stability, -1,000% Automatic Resettlement Destination Chance, -100,000% Governing Ethics Attraction.
How do you get the TOO LATE modifier?
event "Threshold to the Void" (option "We have come too far to see it end now"), until removed, event "Threshold to the Void" (option "If we stop now the Anathema wins") and until removed.
What is the ID of TOO LATE?
horror_too_late (Stellaris 4.5.2).
From the game files · Stellaris Cygnus v4.5.2 (9776).
