
Stellaris 4.5.2 deposits and blockers
Stellaris 4.5.2 has 466 planetary deposits, 134 of them blockers, and 126 orbital deposits that stations mine. Each blocker's page gives its clearing cost, time and the technology it needs.
Food
Andisol Valley
Black Soil+3 Max Agriculture Districts
Boggy Fens+1 Max Agriculture Districts
Bountiful Plains+1 Max Agriculture Districts
Fair Tundra+1 Max Agriculture Districts
Fertile Lands+2 Max Agriculture Districts
Fungal Caves+2 Max Agriculture Districts
Fungal Forest+3 Max Agriculture Districts
Great River+2 Max Agriculture Districts
Green Hills+1 Max Agriculture Districts
Invasive Fauna-10% Biological Pop Happiness, -10% Habitability
Lichen Fields+1 Max Agriculture Districts
Lush Jungle+2 Max Agriculture Districts
Marvelous Oasis+3 Max Agriculture Districts
Natural Farmland+1 Max Agriculture Districts
Nutritious Mudlands+1 Max Agriculture Districts
Rugged Woods+1 Max Agriculture Districts
Teeming Reef+3 Max Agriculture Districts
Tropical Island+3 Max Agriculture Districts
Energy
Arid Highlands+1 Max Generator Districts
Buzzing Plains+1 Max Generator Districts
Frozen Gas Lake+2 Max Generator Districts
Geothermal Hotspot+2 Max Generator Districts, +0.5 Physics Research Produced per 100 Technicians
Geothermal Vents+3 Max Generator Districts
Hot Springs+1 Max Generator Districts
Rushing Waterfalls+2 Max Generator Districts
Searing Desert+2 Max Generator Districts
Tempestuous Mountain+3 Max Generator Districts
Underwater Vents+3 Max Generator Districts
Minerals
Lava Rivers+3 Max Mining Districts
Mineral Fields+1 Max Mining Districts
Mineral Striations+1 Max Mining Districts
Ore-Rich Caverns+2 Max Mining Districts, +1 Max Mining Districts
Ore-rich Hills+1 Max Mining Districts
Ore-Veined Cliffs+1 Max Mining Districts
Prospectorium Strip Mine+2 Max Mining Districts
Prosperous Mesa+2 Max Mining Districts
Rich Mountain+3 Max Mining Districts
Strip Mine Network-50% Habitability, +10 Max Mining Districts
Submerged Ore Veins+3 Max Mining Districts
Volcanic Mineral Fields+2 Max Mining Districts
Volcanic Mineral Layers+2 Max Mining Districts
Volcanic Ore Veins+1 Max Mining Districts
Volcanic Ore-Rich Caverns+2 Max Mining Districts
Volcanic Rich Mountain+2 Max Mining Districts
Weak Crust+2 Max Mining Districts
Other features
Blockers
Abandoned Cities-1 Max Districts, clear in 1 year
Abandoned Strip Mine-1 Max Districts, clear in 4 months
Ancient Rubble (1)-1 Max Districts, -0.1 Species Maximum Habitability, clear in 1 year
Ancient Rubble (1 small)-1 Max Districts, -0.1 Species Maximum Habitability, clear in 1 year
Ancient Rubble (2)-1 Max Districts, -0.1 Species Maximum Habitability, clear in 1 year
Ancient Rubble (3)-1 Max Districts, -0.1 Species Maximum Habitability, clear in 1 year
Ancient Rubble (4)-1 Max Districts, -0.05 Species Maximum Habitability, clear in 1 year
Ash Storms-0.2 Species Maximum Habitability, -20% Habitability, clear in 9 months
Barren Lands+10% Society Research from Jobs, -25% Pop Growth Speed, clear in 1 year
Battlefield Remnants-1 Max Districts, clear in 4 months
Biochemical Badlands-4 Max Districts, clear in 4 months
Biological Enclaves-1 Max Districts, +5 Crime, clear in 1 year
Biological Ship Remains-10% Habitability, -5% Happiness, clear in 1 year
Bomb Crater-1 Max Districts, clear in 9 months
Charged Atmosphere-0.2 Species Maximum Habitability, -20% Habitability, clear in 9 months
City Ruins-2 Max Districts, clear in 1 year
Cluttered Hangar Bay-25% Strike Craft Damage, clear in 6 months
Coagulated Landscape-2 Max Districts
Collapsed Burrows-1 Max Districts, clear in 4 months
Decrepit Tunnels (1)-2 Max Districts, clear in 1 year
Decrepit Tunnels (2)-2 Max Districts, clear in 1 year
Decrepit Tunnels (3)-2 Max Districts, clear in 1 year
Deprecated Cryo Podsclear in 1 year
Desiccated Forest-1 Max Districts, -1 Max Agriculture Districts, clear in 4 months
Devastated Settlements-2 Max Districts, -30% Amenities, clear in 6 months
Devoured Biosphere-2 Max Districts, -25% Habitability, clear in 6 months
Empty Quarry-2 Max Mining Districts
Exhausted Deposit-1 Max Districts, clear in 6 months
Faulty Diurnal Regulator-2 Max Districts, -0.2 Species Maximum Habitability, clear in 1 year
Festering Morass-4 Max Districts, clear in 4 months
Fetid Swamp-2 Max Districts, clear in 4 months
Forgotten Civilization-1 Max Districts, clear in 4 months
Former Organic City-1 Max Districts, clear in 4 months
Fossilized Forest-2 Max Districts, -2 Max Agriculture Districts, clear in 4 months
Fungoid Extermination Residue-1 Max Districts, clear in 4 months
Georadiation Displacement-2 Max Districts, -5 Stability, clear in 1 year
Great Pacific Garbage Patch-1 Max Districts, clear in 4 months
Growing Floodplains-2 Max Districts, -20% Habitability, clear in 1 year
Hollow Cave System-1 Max Districts, -1 Max Mining Districts, clear in 4 months
Impact Crater (base)-1 Max Districts, clear in 100 days
Industrial Wasteland (base)-1 Max Districts, clear in 4 months
Industrial Wasteland (earth)-1 Max Districts, clear in 4 months
Invasion Site-1 Max Districts, clear in 6 months
Invasive Thicket (root)-5% Food Produced from Farmers, clear in 8 months
Invasive Thicket (glade)-1 Max Districts
Large Volcano-0.2 Species Maximum Habitability, -20% Habitability, clear in 9 months
Lithoid Devastation-1 Max Districts, -10% Habitability, clear in 1 year
Lithoid Monolithsclear in 1 year
Long-Abandoned City-1 Max Districts, clear in 4 months
Machine Hulk-1 Max Districts, clear in 8 months
Malfunctioning Reactor-5 Max Districts, +100% District and Building Energy Upkeep, clear in 2 years
Malfunctioning Replicator Bay-1 Max Districts, clear in 1 year
Mass Graves-0.1 Species Maximum Habitability, -500 Amenities, clear in 1 year
Metallic Mire-2 Max Districts, clear in 4 months
Molten Waste+10% Physics Research from Jobs, -3 Max Districts, clear in 1 year
Mothballed Facilities-2 Max Districts
Nanite Harvest Basin-1 Max Districts, -0.05 Species Maximum Habitability, clear in 1 year
Nature Preserve (base)-1 Max Districts
Old Towns-1 Max Districts, clear in 1 year
Overlord Spawning Complex-1 Max Districts
Pockmarked Plateau-2 Max Districts, -2 Max Mining Districts, clear in 4 months
Poisonous Algae-2 Max Districts, -15% Food Produced from Farmers, clear in 1 year
Radiation Zone-1 Max Districts, clear in 4 months
Radioactive Ruins-1 Max Districts, clear in 4 months
Radioactive Wasteland-1 Max Districts, clear in 9 months
Rifts-1 Max Districts, clear in 4 months
Rotten Soil-1 Max Districts, clear in 1 year
Ruined Arcology-1 Max Districts, clear in 1 year
Ruined District-1 Max Districts, clear in 200 days
Ruined Hatchery-4 Max Districts, -0.1 Species Maximum Habitability, clear in 1 year
Ruins-1 Max Districts, clear in 4 months
Scorched Plains-2 Max Districts, clear in 6 months
Scorched Solar Field-1 Max Districts, -1 Max Generator Districts, clear in 4 months
Seasonal Lava Flooding-0.2 Species Maximum Habitability, -20% Habitability, clear in 9 months
Settled Ruins-1 Max Districts, clear in 4 months
Shimmering Structure-1 Max Districts
Shorting Power Grid-2 Max Districts, -0.2 Species Maximum Habitability, clear in 1 year
Silent Ruins-1 Max Districts, clear in 4 months
Slumbering Kaijus-1 Max Districts, clear in 6 months
Solar Wasteland-2 Max Districts, -2 Max Generator Districts, clear in 4 months
Sprawling Slums-1 Max Districts, clear in 4 months
Spreading Landfill-1 Max Districts, -5% Habitability, clear in 6 months
Subterranean Entrance-1 Max Districts, clear in 100 days
Tainted Snowcaps-2 Max Districts, -500 Amenities, clear in 1 year
Terraforming Residue-1 Max Districts, clear in 6 months
Toxic Atmosphere-0.2 Species Maximum Habitability, -20% Habitability, clear in 9 months
Toxic Waste+10% Society Research from Jobs, -3 Max Districts, clear in 1 year
Toxic Water+10% Physics Research from Jobs, -25% Pop Growth Speed, clear in 1 year
Unaligned Ring Gyros-2 Max Districts, -0.2 Species Maximum Habitability, clear in 1 year
Unpleasant Atmosphere-5% Habitability, clear in 1 year
Unstable Vacuum Fields-2 Max Districts, -0.2 Species Maximum Habitability, clear in 1 year
Unsupervised Settlement-1 Max Districts, clear in 4 months
Venomous Insects-2 Max Districts, -10% Happiness, clear in 1 year
Wandering Forests-1 Max Districts
Waste Filled Sub-Levelclear in 1 year
Natural blockers
Active Volcano-2 Max Districts, +1 Energy Credits Produced per 100 Biologists, clear in 9 months
Dangerous Wildlife-2 Max Districts, +1 Society Research Produced per 100 Biologists, clear in 9 months
Deep Sinkhole-1 Max Districts, +0.5 Energy Credits Produced per 100 Biologists, clear in 6 months
Dense Jungle-1 Max Districts, +0.5 Food Produced per 100 Biologists, clear in 6 months
Explosive Fungal Growth-1 Max Districts, -10% Resources from Jobs, clear in 6 months
Explosive Sylvan Growth-1 Max Districts, -10% Resources from Jobs, clear in 6 months
Impassable Mountains-2 Max Districts, +1 Minerals Produced per 100 Biologists, clear in 9 months
Lethal Ecosphere-2 Max Districts, +4 Society Research Produced per 100 Biologists, clear in 2000 years
Massive Glacier-1 Max Districts, +0.5 Minerals Produced per 100 Biologists, clear in 6 months
Nature Preserve (big)-1 Max Districts, -10% Resources from Jobs
Noxious Swamp-1 Max Districts, +0.5 Food Produced per 100 Biologists, clear in 6 months
Quicksand Basin-1 Max Districts, +0.5 Minerals Produced per 100 Biologists, clear in 6 months
Raging Lavafalls-2 Max Districts, +1 Energy Credits Produced per 100 Biologists, clear in 9 months
Rugged Landscape-2 Max Districts, +1 Minerals Produced per 100 Biologists, clear in 9 months
Ruined Sanctum of the Dreamer-1 Max Districts
Shrouded Vegetation-1 Max Districts, +1 Max Agriculture Districts, clear in 1 year
Shroudfall-1 Max Districts, -5% Worker Pop Resource Output, clear in 1 year
Shroudgate-1 Max Districts, -5 Stability, clear in 1 year
Shroudstone-1 Max Districts, +1 Max Mining Districts, clear in 9 months
Toxic Kelp-1 Max Districts, +0.5 Food Produced per 100 Biologists, clear in 6 months
Volcanic Crater-5% Defense Army Morale, -10% Defense Army Damage, clear in 9 months
Rare features
A Blight Upon the Land-1 Max Districts
Abandoned Black Needle Base
Abandoned Homesteads+10% Society Research from Jobs, +2 Max Agriculture Districts
Aggressive Flora+1 Max Agriculture Districts
Aggressive Wildlife+1 Max Agriculture Districts
Akashic Whisperings+20% Science Ship Survey Speed, +15% Physics Research from Jobs
Alien Safari+10% Biological Pop Happiness, +100% Automatic Resettlement Destination Chance
Alloy Deposit (1)
Alloy Deposit (2)
Alloy Deposit (3)
Alloy Deposit (4)
Alloy Deposit (5)
Alloy Deposit (10)
Alloy Deposit (25)
Ancient Battlefield+20% Engineering Research from Jobs
Ancient Bombardment Craters+20% Physics Research from Jobs
Ancient Cloaking Array-50% Orbital Bombardment Damage, +5% Happiness
Ancient Facilities+3 Max Generator Districts
Ancient Mining Site+5 Max Mining Districts
Ancient One
Ancient Particle Accelerator+20% Physics Research from Jobs
Ancient Sunken City+3 Max Mining Districts
Ancient Tunnels+1 Max Districts, +1% Metallurgist Workforce
Arcane Device
Arcane Generator+500 Amenities
Arcane Replicator
Astral Threads Deposit (1)
Astral Threads Deposit (2)
Astral Threads Deposit (3)
Astrogarbage Unit
Atmospheric Infuser+40% Habitability
Avian Reserve
Baol Growth+5% Resources from Jobs, +5% Happiness
Betharian Fields+4 Max Mining Districts
Blighted Remembrance
Blue Lava-10% Habitability, -2 Max Districts
Blue Lotus Crater+1 Max Mining Districts, +0.5 Alloys Produced per 100 Miners
Blue Lotus Facility+1 Alloys Produced per 100 Metallurgists, +2 Energy Credits Upkeep per 100 Metallurgists
Blue Lotus Prototype+0.5 Alloys Produced per 100 Metallurgists, +1 Energy Credits Upkeep per 100 Metallurgists
Blue Lotus Ruin+5% Physics Research from Jobs
Bogplants+10% Society Research from Jobs, +1 Max Agriculture Districts
Cave Shroom Veins
Celestial Orrery Supercomputer
Central Spire+15% Society Research from Jobs, +15% Engineering Research from Jobs
Chronophase Observatory+5% Resources Produced from Physicists
Compact Module Space+1 Max Districts
Compact Virtual Power Plant
Compacted Plains+3 Max Districts
Consolidated Resources
Consumer Goods Deposit
Crashed Cargo Ship-10% Housing
Crashed Ships-1 Max Districts, -5% Minerals from Jobs
Crashed Slaver Ship+6 Max Scavenger Sites, +30% Habitability
Cryonic Clones Monument
Crystalline Growth+1 Max Mining Districts, +0.05 Rare Crystals Produced per 100 Miners
Crystalline Quills+0.05 Rare Crystals Produced per 100 Miners
Crystalline Remains+20% Resources Produced from Miners, +3 Max Mining Districts
Crystallized Ice Field+0.1 Rare Crystals Produced per 100 Miners
Dark Matter Deposit (1)
Dark Matter Deposit (2)
Dark Matter Deposit (3)
Dark Matter Deposit (10)
Dark Matter Monolith+0.25 Physics Research Produced per 100 Physicists
Dayside Solar Farm+6 Max Generator Districts, +30% Energy Credits from Jobs
Degraded Ozone Layer+100% Energy Credits from Jobs, -25% Pop Growth Speed
Dense Ruins-25% Max Districts, +15% Society Research from Jobs
Destroyed Vault
Dimensional Manipulation Device+5 Max Districts
Dragonslayer Monument
Electrified Oceans+1 Max Generator Districts, +5% Energy Credits from Jobs
Empty Progenitor Nest-10% Complex Drone Output, -10 Stability
Enigmatic Robot (base)
Enigmatic Robot (2)
Enigmatic Robot (3)
Entity of the Lake+25% Happiness, +50% Spiritualist Ethics Attraction
Envenomed Seas-1 Max Districts
Exotic Gas Deposit (1)
Exotic Gas Deposit (2)
Exotic Gas Deposit (3)
Exotic Gas Deposit (4)
Exotic Gas Deposit (5)
Explosive Atmosphere-10% Pop Growth Speed, +25% Orbital Bombardment Damage
Fallen Shipyard+3 Max Generator Districts, +3 Max Mining Districts
Federation Monument (1)
Federation Monument (2)
Feeding Dragon+5 Stability
Fields of Zro+10% Happiness, -1 Max Agriculture Districts
Flooded Mounds+20% Society Research from Jobs
Foreign Holdings-4 Max Districts
Former Relic World+10% Society Research from Jobs, +10% Engineering Research from Jobs
Fractal Seed+1 Max Districts
Freeport
Fumaroles+3 Max Mining Districts, +0.05 Exotic Gases Produced per 100 Miners
Fungal Study Zone+15% Society Research from Jobs
Genesis Monument+10% Unity from Jobs, +25% Unity from Jobs
Genesis Preserve-2 Max Districts, +5% Society Research from Jobs
Ghostly Canyon-1 Max Districts, -5% Stability
Glowing Desert+10% Energy Credits from Jobs, +10% Trade from Jobs
Gravitational Caves-1 Max Districts, +20% Engineering Research from Jobs
Harvester Fields+6 Max Agriculture Districts
Hidden Black Needle Base
Historic Sedimentation+10% Society Research from Jobs
Hive Mind Dwelling+5% Society Research from Jobs
Hydroactive Eggs+30% Food from Jobs, +15% Society Research from Jobs
Hyperfertile Valley+5 Max Agriculture Districts
Impact Crater (base)+3 Max Mining Districts
Incubate Wind Creatures+30% Energy Credits from Jobs, +5 Max Generator Districts
Industrial Sector+0.25 Rare Crystals Produced per 100 Miners, +0.25 Exotic Gases Produced per 100 Farmers
Irradiated Ruins+20% Society Research from Jobs
Irradiated Valley+3 Max Generator Districts
Isolated Tunnels+2 Max Thermotechnic Forums, +15% Habitability
Isolated Valley+10% Unity from Jobs, +1,000 Amenities
Junk Canals+3 Max Agriculture Districts
Junk Hollows+3 Max Generator Districts
Junk Wastes+3 Max Mining Districts
Juvenile Nemma+1 Max Districts, +2.5% Society Research from Jobs
Lava Tubes+3 Minerals Produced per 100 Miners, +0.5 Energy Credits Upkeep per 100 Miners
Lightning Struck Ruins
Liquid Dark Matter+10% Physics Research from Jobs, +1 Max Districts
Living Metal Deposit
Living Metal Mass
Living Metal Vats
Living Snow Reserve+20% Physics Research from Jobs, +20% Society Research from Jobs
Loop-Plowed Farm+4 Max Agriculture Districts
Lotus Corrie+20% Physics Research from Jobs
Mag-Forges+5% Resources Produced from Metallurgists
Magnetized Ore+3 Max Districts (Non-artificial planets only), +3 Max Mining Districts
Manufactorium Scrapyard+2 Engineering Research Produced per 100 Engineers, +2 Alloys Produced per 100 Engineers
Massive Crater+6 Max Districts, -6 Max Agriculture Districts
Meals in Pods
Memorial to the Unshackled+0.5 Unity Produced per 100 Civilians
Metal Boneyards (base)+4 Max Mining Districts, +10% Society Research from Jobs
Metallic Puddles+3 Max Agriculture Districts
Microplanet Memorial+3 Stability, -30 Crime
Migrating Forest Reserve+20% Society Research from Jobs
Migrating Forests-1 Max Mining Districts, -1 Max Agriculture Districts
Miniature Living Metal Vats
Minor Artifacts Deposit (1)
Minor Artifacts Deposit (2)
Minor Artifacts Deposit (3)
Mountainous Vault
Mountains in the Sky+2 Max Mining Districts, +0.5 Physics Research Produced per 100 Miners
Mountains Of Steel+15% Minerals from Jobs, +15% Alloys from Jobs
Mutant Landfill+20% Society Research from Jobs
Mutation Vats
Myrmeku Power Farms
Nanite Deposit (nanites 3)
Nanite Deposit (harvester nanites 1)
Nanite Deposit (harvester nanites 2)
Nanite Deposit (harvester nanites 3)
Nanite Replicator Alpha
Nanite Replicator Beta
Nanite Replicator Omega
Nanite Swarm Remains+3 Max Mining Districts, +0.25 Alloys Produced per 100 Miners
Nanosands+2 Max Mining Districts, +2 Max Districts
Nemma Corpses+10% Society Research from Jobs, +3 Max Mining Districts
Nemma Mining Operation
Numa's Breath+2 Max Districts, +3 Max Generator Districts
Odd Factory
Operational Manufactorium
Order's X-Calibrator+40% Habitability, -10% Pop Upkeep
Organic Landfills+4 Max Generator Districts, +10% Society Research from Jobs
Organic Slurry
Organic-Machine Interface Center
Party Fever (planet)+20% Amenities, +0.1 Exotic Gases Produced per 100 Miners
Party Fever (planet2)+20% Amenities, +15% Pop Growth Speed
Pelagic Bounty+1 Max Districts, +0.1 Exotic Gases Produced per 100 Farmers
Perfect Voidcraft+100,000 Shield Hit Points, +100,000 Armor Hit Points
Pestilential Wasteland-1 Max Districts
Planetary Scar+2% Unity from Jobs
Pools Most Venemous-1 Max Districts
Portal Research Area+4 Physics Research Produced per 100 Physicists, -3 Physics Research Produced per 100 Physicists
Processing Pens
Progenitor Nest+1 Monthly Organic Pop Growth, +5 Stability
Project Cornucopia+4 Max Mining Districts, +5% Minerals from Jobs
Promenade+25% Trade from Jobs, +10% Biological Pop Happiness
Prototype Virtual Power Plant
Psionic Sands
Pulverized Monuments+10% Unity from Jobs
Radiated Highlands+3 Max Districts
Radiotrophic Preserve+5% Society Research from Jobs, +5% Unity from Jobs
Rare Crystal Deposit (1)
Rare Crystal Deposit (2)
Rare Crystal Deposit (3)
Rare Crystal Deposit (4)
Rare Crystal Deposit (5)
Reclaimed Level+10% Housing, +1 Max Districts (Artificial colonies only)
Reclaimed Pestilence+15% Resources from Jobs
Red Desert+2 Max Mining Districts
Remote Holdings+1 Max Districts
Renewed Cryo Pods-5% Pop Upkeep
Rich Seabed+1 Alloys Produced per 100 Miners, -1 Minerals Produced per 100 Miners
Rockworm Hive (base)+20% Minerals from Jobs, +5 Max Mining Districts
Rockworm Hive (volcanic)+20% Minerals from Jobs, +5 Max Mining Districts
Ruined Hive Mind Dwelling+5% Society Research from Jobs
Savage Wildlands+10% Society Research from Jobs
Scarred Land+2 Energy Credits Produced per 100 Technicians
Semi-Shrouded Region-2 Max Districts, +10% Society Research from Jobs
Sentinels (base)-1 Max Districts, +10% Unity from Jobs
Sentinels (metal)
Shattered Crystalline Remains+3 Max Mining Districts, +0.05 Rare Crystals Produced per 100 Miners
Shroud Parasites+10% Society Research from Jobs, +10% Pop Growth Speed
Shroud-Touched Region+5% Deviancy
Shrouded Crater-2 Max Districts, -5 Stability
Silent Armada
Skybound Plateaus+1 Max Districts (Non-artificial planets only), +1 Max Mining Districts
Small Living Metal Vats
Space-Time Anomaly
Spiral-Hewn Mine+4 Max Mining Districts
Splinter Hive Symbiotic Link+2 Monthly Organic Pop Growth, +2 Monthly Organic Pop Growth
Spore Vents
Stardust Dunes+0.05 Rare Crystals Produced per 100 Miners
Stasis Prison
Stellar Devourer Trophy+5% Happiness
Storm Capture Array+5% Resources Produced from Technicians
Storm-Forged Foundry-30% Upkeep for Metallurgists, +30% Alloys Produced from Metallurgists
Storm-ruined Suburbs+10% Society Research from Jobs, -2 Max Districts
Structured Integration+2 Stability, +10% Biological Pop Growth Speed
Subdued Swarms+25% Food from Jobs
Subterranean Contact Zone+2 Max Districts
Subterranean Farming Caverns+3 Max Districts, +3 Max Agriculture Districts
Subterranean Generator Areas+3 Max Districts, +3 Max Generator Districts
Subterranean Mining Sites+3 Max Districts, +3 Max Mining Districts
Sulfuric Lava+2 Max Thermotechnic Forums, +2 Max Mining Districts
Swarms of the Deity-1 Max Districts
Technological Cache+10% Physics Research from Jobs, +10% Society Research from Jobs
Teeming Farming Caverns
Teeming Generator Areas
Teeming Mining Sites
The Big One+10% Unity from Jobs, -2 Max Districts
The Intelligence Mainframe+10 Stability, +100% Governing Ethics Attraction
The Sentinels
Titanic Lifeforms-1 Max Districts
Toxins Most Deadly
Toy Factory Complex+0.5 Society Research Produced per 100 Engineers
Treasure Vault
Tree of Life+15% Pop Growth Speed, +10% Society Research from Jobs
Tree of Life Sapling+10% Pop Growth Speed, +10% Society Research from Jobs
Trophy Hall+10% Army Build Speed, +10% Army Build Speed
Underground Vault (base)+20% Society Research from Jobs
Underground Vault (2)+10% Engineering Research from Jobs, +2 Max Mining Districts
Unstable Planes+0.05 Volatile Motes Produced per 100 Technicians
Valley of Zanaam+30% Society Research from Jobs, +30% Engineering Research from Jobs
Virtual Power Plant
Volatile Mote Deposit (1)
Volatile Mote Deposit (2)
Volatile Mote Deposit (3)
Volatile Mote Deposit (4)
Volatile Mote Deposit (5)
Volcanic Activity+3 Max Mining Districts, +0.1 Volatile Motes Produced per 100 Miners
Weapon Extraction Facility+10% Engineering Research from Jobs, +6 Engineering Research Produced per 100 Engineers
Wetware Computer+0.5 Physics Research Produced per 100 Biologists
Zone A+15% Physics Research from Jobs
Zro Deposit (1)
Zro Deposit (2)
Zro Deposit (3)
Zro Deposit (4)
Zro Deposit (5)
Rare resources
Bubbling Swamp+3 Max Agriculture Districts, +0.05 Exotic Gases Produced per 100 Farmers
Crystal Forest+3 Max Mining Districts, +0.1 Rare Crystals Produced per 100 Miners
Crystal Reef+3 Max Mining Districts, +0.1 Rare Crystals Produced per 100 Miners
Crystalline Caverns+3 Max Mining Districts, +0.05 Rare Crystals Produced per 100 Miners
Dust Caverns+3 Max Generator Districts, +0.05 Volatile Motes Produced per 100 Technicians
Dust Desert+3 Max Generator Districts, +0.1 Volatile Motes Produced per 100 Technicians
Fuming Bog+3 Max Agriculture Districts, +0.1 Exotic Gases Produced per 100 Farmers
Stifling Atmosphere+3 Max Mining Districts, +0.05 Volatile Motes Produced per 100 Miners
Rare blockers
Abandoned Wing-1 Max Districts, clear in 1 year
Ancient Stasis Podsclear in 1 year
Archaeological Site-1 Max Districts
Buried Lithoids (base)clear in 1 year
Buried Lithoids (overlord)clear in 1 year
Collapsed Spire-1 Max Districts, clear in 16 months
Corpse-Filled Cavernsclear in 1 year
Corpse-Filled Generator Areasclear in 1 year
Corpse-Filled Mining Sitesclear in 1 year
Crumbling Mining Tunnels-1 Max Districts, clear in 9 months
Destroyed Promenade-2 Max Districts, clear in 2 years
Flooded Reactor Pits-1 Max Districts, clear in 9 months
Massive Crevice-1 Max Districts, clear in 9 months
Prototype Machinery-67% Jobs from Districts, -33% Housing, clear in 1 year
Shattered Solar Array-1 Max Districts, clear in 9 months
Ship Debris (broken shackles)-1 Max Districts
Ship Debris (payback)-1 Max Districts, clear in 1 year
Unfinished Construction-2 Max Districts, clear in 1 year
Other features
Abandoned Mining Tunnels+6 Max Mining Districts
Ancient Reactor Pits+6 Max Generator Districts
BosWash Metropolitan Axis+3 Max Generator Districts
Delhi Sprawl+2 Max Generator Districts
Exotic Mountains
Great Albertan Crater+3 Max Mining Districts
Immense Solar Array+3 Max Generator Districts
Mauritanian Security Zone+1 Max Mining Districts
Mesopotamian Urban Corridor+3 Max Mining Districts
Metal Boneyards (relic)+3 Max Mining Districts
Pacific Algae Tracts+3 Max Agriculture Districts
Pearl River Agglomerate+3 Max Generator Districts
Saharan Irrigation Project+4 Max Agriculture Districts
Scandinavian Reclamation Sector+1 Max Agriculture Districts
Space Junk Hazards
Orbital deposits
What a station built over the planet or star collects each month.
Mining station
| Produces | Habitats in the system | ID |
|---|---|---|
| +1 Max Astro-Mining Bays | d_minerals_1 | |
| +2 Max Astro-Mining Bays | d_minerals_2 | |
| +2 Max Astro-Mining Bays | d_minerals_3 | |
| +3 Max Astro-Mining Bays | d_minerals_4 | |
| +3 Max Astro-Mining Bays | d_minerals_5 | |
| +4 Max Astro-Mining Bays | d_minerals_6 | |
| +4 Max Astro-Mining Bays | d_minerals_7 | |
| +5 Max Astro-Mining Bays | d_minerals_8 | |
| +5 Max Astro-Mining Bays | d_minerals_9 | |
| +6 Max Astro-Mining Bays | d_minerals_10 | |
| +1 Max Reactor Districts | d_energy_1 | |
| +2 Max Reactor Districts | d_energy_2 | |
| +2 Max Reactor Districts | d_energy_3 | |
| +3 Max Reactor Districts | d_energy_4 | |
| +3 Max Reactor Districts | d_energy_5 | |
| +4 Max Reactor Districts | d_energy_6 | |
| +4 Max Reactor Districts | d_energy_7 | |
| +5 Max Reactor Districts | d_energy_8 | |
| +5 Max Reactor Districts | d_energy_9 | |
| +6 Max Reactor Districts | d_energy_10 | |
| — | d_trade_value_1 | |
| — | d_trade_value_2 | |
| — | d_trade_value_3 | |
| — | d_trade_value_4 | |
| — | d_trade_value_5 | |
| — | d_trade_value_6 | |
| — | d_trade_value_7 | |
| — | d_trade_value_8 | |
| — | d_trade_value_9 | |
| — | d_trade_value_10 | |
| — | d_alloys_1 | |
| — | d_alloys_2 | |
| — | d_alloys_3 | |
| — | d_alloys_4 | |
| — | d_alloys_5 | |
| — | d_alloys_10 | |
| — | d_alloys_25 | |
| — | d_food_3 | |
| — | d_food_4 | |
| — | d_food_5 | |
| — | d_food_6 | |
| — | d_food_7 | |
| — | d_food_10 | |
| — | d_consumer_goods_obsessional_directive | |
| +1 Max Reactor Districts | d_exotic_gases_1 | |
| +1 Max Reactor Districts | d_exotic_gases_2 | |
| +1 Max Reactor Districts | d_exotic_gases_3 | |
| +1 Max Reactor Districts | d_exotic_gases_4 | |
| +1 Max Reactor Districts | d_exotic_gases_5 | |
| +1 Max Astro-Mining Bays | d_rare_crystals_1 | |
| +2 Max Astro-Mining Bays | d_rare_crystals_2 | |
| +2 Max Astro-Mining Bays | d_rare_crystals_3 | |
| +3 Max Astro-Mining Bays | d_rare_crystals_4 | |
| +3 Max Astro-Mining Bays | d_rare_crystals_5 | |
| +1 Max Reactor Districts | d_volatile_motes_1 | |
| +1 Max Reactor Districts | d_volatile_motes_2 | |
| +1 Max Reactor Districts | d_volatile_motes_3 | |
| +1 Max Reactor Districts | d_volatile_motes_4 | |
| +1 Max Reactor Districts | d_volatile_motes_5 | |
| +1 Max Research Districts | d_living_metal_deposit | |
| +16 Max Astro-Mining Bays, +16 Max Reactor Districts | d_guardian_dragon_hoard | |
| +1 Max Research Districts | d_artifacts_mining_1 | |
| +1 Max Research Districts | d_artifacts_mining_2 | |
| +1 Max Research Districts | d_artifacts_mining_3 | |
| — | d_nanite_harvester_deposit | |
| — | d_nanite_harvester_deposit_regular | |
| — | d_nanite_harvester_deposit_large | |
| +1 Max Astro-Mining Bays | d_arc_furnace_1 | |
| +2 Max Astro-Mining Bays | d_arc_furnace_2 | |
| +2 Max Astro-Mining Bays | d_arc_furnace_3 |
| +2 Max Astro-Mining Bays | d_arc_furnace_4 |
| +2 Max Research Districts, +3 Max Reactor Districts | d_red_giant_unstable | |
| +8 Max Research Districts, +4 Max Reactor Districts | d_red_giant_dm |
Research station
| Produces | Habitats in the system | ID |
|---|---|---|
| +1 Max Research Districts | d_society_1 | |
| +2 Max Research Districts | d_society_2 | |
| +2 Max Research Districts | d_society_3 | |
| +3 Max Research Districts | d_society_4 | |
| +3 Max Research Districts | d_society_5 | |
| +4 Max Research Districts | d_society_6 | |
| +4 Max Research Districts | d_society_7 | |
| +5 Max Research Districts | d_society_8 | |
| +5 Max Research Districts | d_society_9 | |
| +6 Max Research Districts | d_society_10 | |
| +8 Max Research Districts | d_society_15 | |
| +1 Max Research Districts | d_physics_1 | |
| +2 Max Research Districts | d_physics_2 | |
| +2 Max Research Districts | d_physics_3 | |
| +3 Max Research Districts | d_physics_4 | |
| +3 Max Research Districts | d_physics_5 | |
| +4 Max Research Districts | d_physics_6 | |
| +4 Max Research Districts | d_physics_7 | |
| +5 Max Research Districts | d_physics_8 | |
| +5 Max Research Districts | d_physics_9 | |
| +6 Max Research Districts | d_physics_10 | |
| +1 Max Research Districts | d_engineering_1 | |
| +2 Max Research Districts | d_engineering_2 | |
| +2 Max Research Districts | d_engineering_3 | |
| +3 Max Research Districts | d_engineering_4 | |
| +3 Max Research Districts | d_engineering_5 | |
| +4 Max Research Districts | d_engineering_6 | |
| +4 Max Research Districts | d_engineering_7 | |
| +5 Max Research Districts | d_engineering_8 | |
| +5 Max Research Districts | d_engineering_9 | |
| +6 Max Research Districts | d_engineering_10 | |
| +1 Max Research Districts | d_zro_deposit_1 | |
| +2 Max Research Districts | d_zro_deposit_2 | |
| +2 Max Research Districts | d_zro_deposit_3 | |
| +3 Max Research Districts | d_zro_deposit_4 | |
| +3 Max Research Districts | d_zro_deposit_5 | |
| +1 Max Research Districts | d_dark_matter_deposit_1 | |
| +2 Max Research Districts | d_dark_matter_deposit_2 | |
| +2 Max Research Districts | d_dark_matter_deposit_3 | |
| +6 Max Research Districts | d_dark_matter_deposit_10 | |
| +2 Max Research Districts | d_vast_unity_deposit | |
| +2 Max Research Districts | d_nanites_deposit | |
| +1 Max Research Districts | d_artifacts_research_1 | |
| +2 Max Research Districts | d_artifacts_research_2 | |
| +2 Max Research Districts | d_artifacts_research_3 | |
| +1 Max Research Districts | d_astral_threads_deposit_1 | |
| +2 Max Research Districts | d_astral_threads_deposit_2 | |
| +2 Max Research Districts | d_astral_threads_deposit_3 | |
| +6 Max Research Districts | d_crystal_rift | |
| +13 Max Research Districts | d_physics_25 | |
| +13 Max Research Districts | d_engineering_25 | |
| +13 Max Research Districts | d_society_25 | |
| +2 Max Reactor Districts, +3 Max Research Districts | d_protostar |
Deposits: questions
How many deposits are in Stellaris 4.5.2?
592: 466 on planets (134 blockers) and 126 orbital ones.
What does clearing a blocker cost?
Energy Credits and Minerals and Alloys and Unity and Zro, and time; 12 blockers also need a technology first. Each blocker's page has its own cost, days and technology.
From the game files · Stellaris Cygnus v4.5.2 (9776).