
Frying Fauna (2 machine)
Frying Fauna is a modifier in Stellaris 4.5.2: +25% Energy District Upkeep, -4 Energy Credits Produced per 100 Technicians, +4 Food Produced per 100 Technicians, +3 Max Generator Districts and -3 Max Agriculture Districts. The game adds it through the event "Animal Magnetism" until removed.
What Frying Fauna does
- +25%
Energy District Upkeep - -4
Energy Credits Produced per 100 Technicians - +4
Food Produced per 100 Technicians - +3Max Generator Districts
- -3Max Agriculture Districts
How to get Frying Fauna
The events, decisions and other parts of the game that add it, and how long it lasts.
Animal MagnetismEventLasts until removed
In the game
Electrified harvesters convert the megafauna of this world into a steady supply of nutrients.
ID
pm_frying_fauna_2_machineFrying Fauna: questions
What does Frying Fauna do in Stellaris?
+25% Energy District Upkeep, -4 Energy Credits Produced per 100 Technicians, +4 Food Produced per 100 Technicians, +3 Max Generator Districts and -3 Max Agriculture Districts.
How do you get the Frying Fauna modifier?
event "Animal Magnetism" and until removed.
What is the ID of Frying Fauna?
pm_frying_fauna_2_machine (Stellaris 4.5.2).
From the game files · Stellaris Cygnus v4.5.2 (9776).
