StellarisDB

Frying Fauna (2 machine)

Modifier

Frying Fauna is a modifier in Stellaris 4.5.2: +25% Energy District Upkeep, -4 Energy Credits Produced per 100 Technicians, +4 Food Produced per 100 Technicians, +3 Max Generator Districts and -3 Max Agriculture Districts. The game adds it through the event "Animal Magnetism" until removed.

Lasts
until removed
Places that add it
1
ID
pm_frying_fauna_2_machine

What Frying Fauna does

  • +25%Energy District Upkeep
  • -4Energy Credits Produced per 100 Technicians
  • +4Food Produced per 100 Technicians
  • +3Max Generator Districts
  • -3Max Agriculture Districts

How to get Frying Fauna

The events, decisions and other parts of the game that add it, and how long it lasts.

In the game

Electrified harvesters convert the megafauna of this world into a steady supply of nutrients.

ID

pm_frying_fauna_2_machine

Frying Fauna: questions

What does Frying Fauna do in Stellaris?

+25% Energy District Upkeep, -4 Energy Credits Produced per 100 Technicians, +4 Food Produced per 100 Technicians, +3 Max Generator Districts and -3 Max Agriculture Districts.

How do you get the Frying Fauna modifier?

event "Animal Magnetism" and until removed.

What is the ID of Frying Fauna?

pm_frying_fauna_2_machine (Stellaris 4.5.2).

From the game files · Stellaris Cygnus v4.5.2 (9776).

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