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Hyper Ecosystem

Planet modifier

Hyper Ecosystem is a planet modifier in Stellaris 4.5.2: +2 Food Produced per 100 Farmers, -200% Pop Food Upkeep, -50% Infrastructure Build Speed and -30% Minerals from Jobs. When the galaxy is made it can appear on these planet classes: Gaia World.

Planet classes
1
ID
pm_hyper_ecosystem

What Hyper Ecosystem does

On the planet that has it.

  • +2Food Produced per 100 Farmers
  • -200%Pop Food Upkeep
  • -50%Infrastructure Build Speed
  • -30%Minerals from Jobs

Where it appears

The planet classes that can roll it when the galaxy is made, with the weight each adds (a higher weight, a likelier roll), and what rules it out.

Also, under conditions
  • weight 10 when
    • Is wet

In the game

This planet's soil contains uniquely high concentrations of nitrogen and phosphorus, reabsorbed from naturally formed minerals in the crust. This results in extraordinarily rapid plant growth; great for farming, but hampering any building projects.

ID

Planet modifierpm_hyper_ecosystemIts modifierhyper_ecosystem

Hyper Ecosystem: questions

What does Hyper Ecosystem do in Stellaris?

+2 Food Produced per 100 Farmers, -200% Pop Food Upkeep, -50% Infrastructure Build Speed and -30% Minerals from Jobs.

Which planets can have Hyper Ecosystem?

When the galaxy is made: Gaia World. Some other planets can roll it too under the conditions listed on this page.

From the game files · Stellaris Cygnus v4.5.2 (9776).

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