
Hyper Ecosystem
Hyper Ecosystem is a planet modifier in Stellaris 4.5.2: +2 Food Produced per 100 Farmers, -200% Pop Food Upkeep, -50% Infrastructure Build Speed and -30% Minerals from Jobs. When the galaxy is made it can appear on these planet classes: Gaia World.
What Hyper Ecosystem does
On the planet that has it.
- +2
Food Produced per 100 Farmers - -200%
Pop Food Upkeep - -50%Infrastructure Build Speed
- -30%
Minerals from Jobs
Where it appears
The planet classes that can roll it when the galaxy is made, with the weight each adds (a higher weight, a likelier roll), and what rules it out.
Gaia Worldweight 20
- weight 10 when
- Is wet
- Planet modifier: Bleak
- Without: cosmic storms
- Planet class: Volcanic World
In the game
This planet's soil contains uniquely high concentrations of nitrogen and phosphorus, reabsorbed from naturally formed minerals in the crust. This results in extraordinarily rapid plant growth; great for farming, but hampering any building projects.
ID
pm_hyper_ecosystemIts modifierhyper_ecosystemHyper Ecosystem: questions
What does Hyper Ecosystem do in Stellaris?
+2 Food Produced per 100 Farmers, -200% Pop Food Upkeep, -50% Infrastructure Build Speed and -30% Minerals from Jobs.
Which planets can have Hyper Ecosystem?
When the galaxy is made: Gaia World. Some other planets can roll it too under the conditions listed on this page.
From the game files · Stellaris Cygnus v4.5.2 (9776).