
First Contact Protocol
First Contact Protocol is a policy in Stellaris 4.5.2 with 3 options: Proactive, Cautious, Aggressive.
Options
Proactivefirst_contact_proactive- +10%First Contact Speed
Allowed when (valid)
- Not: Homicidal empire
- Not: Xenophobe
- Not: Origin: Payback
Meeting alien civilizations presents an exciting opportunity to make new friends and fresh discoveries. We shall do our utmost to ensure that first contact happens smoothly, hailing unknown ships with a cordially-phrased greeting and a copy of our Official Standard Encyclopedia, along with its audio-visual companion dossier.
- Cannot attack neutral entities
- Other empires will find it easier to establish communications with us
- Gain 50% more
Influence from each successful first contact process
Cautiousfirst_contact_cautious- +2First Contact Target Difficulty
Allowed when (valid)
- Not: Homicidal empire
We will take every measure to prevent information about ourselves from falling into alien hands before we have decided whether they will be friend or foe.
- Cannot attack neutral entities
- Other nations will find it harder to establish communications with us
- Negative first contact events are less likely to happen to us
Aggressivefirst_contact_attack_allowedNo modifier: the option works through flags and scripts.
Allowed when (valid)
- Not: Pacifist
- Any of
- Not: Xenophile
- Homicidal empire
Unknown dangers may hide among the stars. To ensure our continued survival we must be ready to strike without hesitation.
- Can attack neutral entities
- Enables hostile first contact options, such as abduction and dissection
Who has this policy
- Always
In the game
As we travel the stars there is a definite possibility of finding other lifeforms, and we need to have a clear stance on how to approach them.
ID
first_contact_protocolSource: common/policies/00_policies.txt, Stellaris Cygnus v4.5.2 (9776).