
Adaptive Combat Algorithms
Adaptive Combat Algorithms is a tier 2 society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 2,500 research. It has no prerequisite technology. It unlocks Advanced War Android Army and Battle Frame Army and leads to Biomechanics. Console: research_technology tech_adaptive_combat_algorithms.
What Adaptive Combat Algorithms unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
- Advanced War Android Army
- Battle Frame Army
How to get Adaptive Combat Algorithms
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
It needs no other technology.
- Any of
- Machine Intelligence
- Is individual machine
What Adaptive Combat Algorithms leads to
Technologies that list it as a prerequisite.
In the game
Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_adaptive_combat_algorithmsDraw weight script, as in common/technology/00_synthetic_dawn_tech.txt
factor = 1.5
Adaptive Combat Algorithms: questions
How do I get Adaptive Combat Algorithms in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 2 is open. It also has conditions (see Requirements on this page).
What does Adaptive Combat Algorithms do?
It unlocks Advanced War Android Army (army) and Battle Frame Army (army). It leads to Biomechanics.
What is the ID of Adaptive Combat Algorithms?
The technology's ID is tech_adaptive_combat_algorithms. To get it with the console: research_technology tech_adaptive_combat_algorithms (Stellaris 4.5.2).
How much does Adaptive Combat Algorithms cost?
2,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_synthetic_dawn_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.