StellarisDB

Xenology

Tier 1 society technology · Biology
SocietyTier 1Biology

Xenology is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,250 research. It has no prerequisite technology. It unlocks Alien Zoo. Console: research_technology tech_alien_life_studies.

XenologyBiology· tier 11,250
Base cost
1,250
Area
Society
Tier
1
Draw weight
95
Path from start
none
ID
tech_alien_life_studies

What Xenology unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Building · 1

How to get Xenology

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 95) and its weight modifiers.

It needs no other technology.

Conditions (potential)
  • Regular empire (not gestalt)

In the game

Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_alien_life_studies
Draw weight script, as in common/technology/00_soc_tech.txt
modifier = {
	factor = 2
	OR = {
		has_ethic = ethic_xenophile
		AND = {
			has_ethic = ethic_xenophobe
			NOT = {
				has_ai_personality = xenophobic_isolationists
			}
		}
	}
}
modifier = {
	factor = 3
	OR = {
		has_ethic = ethic_fanatic_xenophile
		AND = {
			has_ethic = ethic_fanatic_xenophobe
			NOT = {
				has_ai_personality = xenophobic_isolationists
			}
		}
	}
}
modifier = {
	factor = 0
	NOR = {
		any_owned_planet = {
			OR = {
				has_deposit = d_alien_pets_deposit
				has_deposit = d_avian_reserve
				any_owned_pop_group = {
					OR = {
						is_sapient = no
						is_livestock = yes
						has_disconnected_drone_citizenship_type = yes
					}
				}
			}
		}
	}
}
modifier = {
	factor = 0
	is_guided_sapience_empire = yes
}
modifier = {
	factor = 2
	has_relic = r_pox_sample
}

Xenology: questions

How do I get Xenology in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 society research options once tier 1 is open. It also has conditions (see Requirements on this page).

What does Xenology do?

It unlocks Alien Zoo (building).

What is the ID of Xenology?

The technology's ID is tech_alien_life_studies. To get it with the console: research_technology tech_alien_life_studies (Stellaris 4.5.2).

How much does Xenology cost?

1,250 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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