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Alien Topography

Tier 2 society technology · New Worlds
SocietyTier 2New WorldsFirst Contact Story Pack

Alien Topography is a tier 2 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 3,000 research. It has no prerequisite technology. Console: research_technology tech_alien_topography.

Alien TopographyNew Worlds· tier 23,000
Base cost
3,000
Area
Society
Tier
2
Draw weight
0
Path from start
none
ID
tech_alien_topography

What Alien Topography does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +0.5Envoy Capacity
  • +1Max Districts (Non-artificial planets only)

How to get Alien Topography

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

It needs no other technology.

Conditions (potential)
  • DLC: first contact

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

In the game

Civilizations flourish in locations that promotes growth, and by analyzing where the majority of pre-FTL settlements thrive we can gain more out of our colonies.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_alien_topography

Alien Topography: questions

How do I get Alien Topography in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 society research options once tier 2 is open. It also has conditions (see Requirements on this page).

What does Alien Topography do?

It gives +0.5 Envoy Capacity and +1 Max Districts (Non-artificial planets only).

What is the ID of Alien Topography?

The technology's ID is tech_alien_topography. To get it with the console: research_technology tech_alien_topography (Stellaris 4.5.2).

How much does Alien Topography cost?

3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_first_contact_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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