
Void Dwellers
Void Dwellers is an origin in Stellaris 4.5.2. Requirements: Does NOT have an Idyllic Bloom Civic; Does NOT have an Anglers Civic. Not with species Machine, species Machine and civic Agrarian Idyll. It gives +2 Habitat Max Districts, -25% Habitat Build Cost and -25% Habitat Districts Cost. DLC: Federations.
What Void Dwellers does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Homeworld: Orbital Habitat
- Species Traits:
- Additional Starting Technologies: Orbital Habitats
- Guaranteed Research Options: Habitat Expansion
- Guaranteed Habitable Worlds: Resource-rich systems instead of Colonizable Planets
- Can construct advanced housing buildings on Habitats
- Waives Technology requirements for
Basic District Specialization on Habitats
- +2Habitat Max Districts
- -25%Habitat Build Cost
- -25%Habitat Districts Cost
- +0.25Habitat Max Districts from Minor Celestial Bodies
- +50%Jobs from Habitat Districts
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Not: Species archetype: Machine
- Not: Species archetype: Machine
- Does NOT have an Idyllic Bloom Civic
- Not: Civic: Agrarian Idyll
- Does NOT have an Anglers Civic
- Not: Nomadic empire
Species traits it sets
Traits the files put on the founder species (traits = { … }); a second species where the origin has one.
In the game
This civilization has made its home in space for as long as it has maintained records - life in a typical planetary environment is anathema to them. They live in several orbital habitats that were only recently united.
Try it in the empire builder →
Void Dwellers: questions
What are the requirements for Void Dwellers in Stellaris?
Does NOT have an Idyllic Bloom Civic; Does NOT have an Anglers Civic. Not with species Machine, species Machine and civic Agrarian Idyll. DLC: Federations.
What does the Void Dwellers origin do?
It gives +2 Habitat Max Districts, -25% Habitat Build Cost, -25% Habitat Districts Cost, +0.25 Habitat Max Districts from Minor Celestial Bodies and +50% Jobs from Habitat Districts, plus the effects its description lists.
What is the ID of Void Dwellers?
origin_void_dwellers (Stellaris 4.5.2).
Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).