StellarisDB

Astral Harvesting

Tier 2 physics technology · Particles
PhysicsTier 2ParticlesAstral Planes

Astral Harvesting is a tier 2 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 2,000 research. It has no prerequisite technology. It unlocks Astral Threads. Console: research_technology tech_astral_harvesting.

Astral HarvestingParticles· tier 22,000
Base cost
2,000
Area
Physics
Tier
2
Draw weight
85
Path from start
none
ID
tech_astral_harvesting

What Astral Harvesting unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Resource · 1
  • Astral Threads

How to get Astral Harvesting

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

It needs no other technology.

Conditions (potential)
  • DLC: astral planes

In the game

The harvesting of torn astral fabric along the scars of rifts in space and time is made possible with delicate modifications to our research stations.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_astral_harvesting
Draw weight script, as in common/technology/00_astral_planes_tech.txt
modifier = {
	factor = 0
	NOR = {
		has_country_flag = astral_threads_found
		any_system_within_border = {
			OR = {
				exists = astral_rift
				any_system_planet = {
					has_resource = {
						type = astral_threads
						amount > 0
					}
				}
			}
		}
		AND = {
			is_nomadic = yes
			any_owned_nonprimary_starbase = {
				is_waystation_starbase = yes
				solar_system = {
					OR = {
						exists = astral_rift
						any_system_planet = {
							has_resource = {
								type = astral_threads
								amount > 0
							}
						}
					}
				}
			}
		}
		any_relation = {
			AND = {
				is_country_type = default
				has_communications = ROOT
				has_technology = tech_astral_harvesting
			}
		}
	}
}
modifier = {
	factor = 2
	any_system_within_border = {
		OR = {
			exists = astral_rift
			any_system_planet = {
				is_astral_scar = yes
			}
		}
	}
}
modifier = {
	factor = 2
	is_nomadic = yes
	any_owned_nonprimary_starbase = {
		is_waystation_starbase = yes
		solar_system = {
			OR = {
				exists = astral_rift
				any_system_planet = {
					is_astral_scar = yes
				}
			}
		}
	}
}

Astral Harvesting: questions

How do I get Astral Harvesting in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 2 is open. It also has conditions (see Requirements on this page).

What does Astral Harvesting do?

It unlocks Astral Threads (resource).

What is the ID of Astral Harvesting?

The technology's ID is tech_astral_harvesting. To get it with the console: research_technology tech_astral_harvesting (Stellaris 4.5.2).

How much does Astral Harvesting cost?

2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_astral_planes_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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