
Advanced Orbital Maneuvers
Advanced Orbital Maneuvers is a tier 2 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 2,000 research. It has no prerequisite technology. Console: research_technology tech_orbital_maneuvers.
What Advanced Orbital Maneuvers does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +10%Sublight Speed
How to get Advanced Orbital Maneuvers
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
It needs no other technology.
- DLC: Shadows of the Shroud
In the game
Sublight travel can be further optimized by performing advanced calculations that make maximum use of planetary gravity wells.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_orbital_maneuversAdvanced Orbital Maneuvers: questions
How do I get Advanced Orbital Maneuvers in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 2 is open. It also has conditions (see Requirements on this page).
What does Advanced Orbital Maneuvers do?
It gives +10% Sublight Speed.
What is the ID of Advanced Orbital Maneuvers?
The technology's ID is tech_orbital_maneuvers. To get it with the console: research_technology tech_orbital_maneuvers (Stellaris 4.5.2).
How much does Advanced Orbital Maneuvers cost?
2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_extreme_frontiers_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.