
Enigmatic Decoder
Enigmatic Decoder is a rare tier 5 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 60,000 research. It has no prerequisite technology. It unlocks Enigmatic Decoder and Enigmatic Decoder Chip. Console: research_technology tech_enigmatic_decoder.
What Enigmatic Decoder unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Enigmatic Decoder
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
In the game
While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_enigmatic_decoderDraw weight script, as in common/technology/00_leviathans_tech.txt
factor = 0
Enigmatic Decoder: questions
How do I get Enigmatic Decoder in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 5 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Enigmatic Decoder do?
It unlocks Enigmatic Decoder (ship component) and Enigmatic Decoder Chip (ship component).
What is the ID of Enigmatic Decoder?
The technology's ID is tech_enigmatic_decoder. To get it with the console: research_technology tech_enigmatic_decoder (Stellaris 4.5.2).
How much does Enigmatic Decoder cost?
60,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_leviathans_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.