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Enigmatic Encoder

Tier 5 physics technology · Computing
PhysicsTier 5ComputingRare

Enigmatic Encoder is a rare tier 5 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 60,000 research. It has no prerequisite technology. It unlocks Enigmatic Encoder and Enigmatic Encoder Chip. Console: research_technology tech_enigmatic_encoder.

Enigmatic EncoderComputing· tier 560,000
Base cost
60,000
Area
Physics
Tier
5
Draw weight
0
Path from start
none
ID
tech_enigmatic_encoder

What Enigmatic Encoder unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Enigmatic Encoder

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

It needs no other technology.

In the game

The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_enigmatic_encoder
Draw weight script, as in common/technology/00_leviathans_tech.txt
factor = 0

Enigmatic Encoder: questions

How do I get Enigmatic Encoder in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 5 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.

What does Enigmatic Encoder do?

It unlocks Enigmatic Encoder (ship component) and Enigmatic Encoder Chip (ship component).

What is the ID of Enigmatic Encoder?

The technology's ID is tech_enigmatic_encoder. To get it with the console: research_technology tech_enigmatic_encoder (Stellaris 4.5.2).

How much does Enigmatic Encoder cost?

60,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_leviathans_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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