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Existential Campaigns

Tier 5 society technology · Military Theory
SocietyTier 5Military TheoryRareDangerous

Existential Campaigns is a rare dangerous tier 5 society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 24,000 research. It needs Galactic Campaigns. Console: research_technology tech_existential_campaigns.

Existential CampaignsMilitary Theory· tier 524,000
Base cost
24,000
Area
Society
Tier
5
Draw weight
20
Path from start
3 techs, 37,500 research
ID
tech_existential_campaigns

What Existential Campaigns does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Casus Belli: Existential Expulsion

How to get Existential Campaigns

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 3 technologies, 37,500 base research with this one
  1. Stellar Expansion2,500 · tier 2
  2. Interstellar Campaigns3,000 · tier 2
  3. Galactic Campaigns8,000 · tier 4

In the game

When survival itself is at stake, the very concept of war loses its meaning. These campaigns are waged not for dominion, but to secure the continued existence of our civilization.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_existential_campaigns
Draw weight script, as in common/technology/00_soc_tech.txt
modifier = {
	factor = 0
	OR = {
		has_valid_civic = civic_fanatic_purifiers
		has_valid_civic = civic_hive_devouring_swarm
		has_valid_civic = civic_machine_terminator
	}
}
modifier = {
	factor = 2
	has_ethic = ethic_fanatic_militarist
}
modifier = {
	factor = 1.5
	has_ethic = ethic_militarist
}
modifier = {
	factor = 2
	num_communications > 2
}
modifier = {
	factor = 2
	num_communications > 3
}
modifier = {
	factor = 2
	num_communications > 4
}
modifier = {
	factor = 0
	num_communications < 1
}
modifier = {
	factor = 0.5
	has_ethic = ethic_pacifist
}
modifier = {
	factor = 0
	is_fanatic_pacifist = yes
}

Existential Campaigns: questions

How do I get Existential Campaigns in Stellaris?

Research Galactic Campaigns first (3 technologies in the whole chain); then Existential Campaigns can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.

What is the ID of Existential Campaigns?

The technology's ID is tech_existential_campaigns. To get it with the console: research_technology tech_existential_campaigns (Stellaris 4.5.2).

How much does Existential Campaigns cost?

24,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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