
Molecular-Revitalization Institute
Molecular-Revitalization Institute is a rare dangerous tier 5 society technology (Biology) in Stellaris 4.5.2. Its base cost is 70,000 research. It has no prerequisite technology. It leads to Bioregeneration Institute. Console: research_technology tech_fe_clinic_1.
What Molecular-Revitalization Institute unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Molecular-Revitalization Institutecondition
How to get Molecular-Revitalization Institute
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
What Molecular-Revitalization Institute leads to
Technologies that list it as a prerequisite.
In the game
Molecular-Revitalization Institutes delve deep into cellular intricacies to amplify the effectiveness of medical treatments, significantly improving the quality and longevity of the populations' health.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_fe_clinic_1Draw weight script, as in common/technology/00_fallen_empire_tech.txt
modifier = {
factor = 0
NOR = {
has_crisis_level = crisis_cosmogenesis_level_4
has_ascension_perk = ap_enigmatic_engineering
}
}
modifier = {
factor = 0
NOT = {
has_ascension_perk = ap_cosmogenesis
}
calc_true_if = {
amount >= 4
has_technology = tech_fe_affluence_1
has_technology = tech_fe_nourishment_1
has_technology = tech_fe_fabricator_1
has_technology = tech_fe_singularity_1
has_technology = tech_fe_forge_1
has_technology = tech_fe_dome_1
has_technology = tech_fe_fortress_1
has_technology = tech_fe_administration_1
has_technology = tech_fe_assembly_1
has_technology = tech_fe_clinic_1
has_technology = tech_fe_security_1
has_technology = tech_fe_market_1
has_technology = tech_fe_silo_1
has_technology = tech_fe_entertainment_1
has_technology = tech_fe_lab_1
has_technology = tech_fe_mine_1
}
}
modifier = {
factor = @EnigmaticEngineeringDraw
NOT = {
has_crisis_level = crisis_cosmogenesis_level_4
}
}
modifier = {
factor = 0
is_machine_empire = yes
}
modifier = {
factor = 1.5
has_ascension_perk = ap_enigmatic_engineering
}
modifier = {
factor = 2
any_owned_planet = {
is_planet_class = pc_cosmogenesis_world
pop_amount > 5000
}
}Molecular-Revitalization Institute: questions
How do I get Molecular-Revitalization Institute in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 5 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Molecular-Revitalization Institute do?
It unlocks Molecular-Revitalization Institute (building). It leads to Bioregeneration Institute.
What is the ID of Molecular-Revitalization Institute?
The technology's ID is tech_fe_clinic_1. To get it with the console: research_technology tech_fe_clinic_1 (Stellaris 4.5.2).
How much does Molecular-Revitalization Institute cost?
70,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_fallen_empire_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.